SEDTManual

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 Copyright (c) Anker Berg-Sonne, 1985-1991
	Sedt Version 4.2 (290)

			     Sedt Reference Manual

				     Index

	0		Introduction

	1		Entering Sedt
	1.1		-<Line Number>	Cursor position
	1.2		-a		Autosave
	1.3		-at		AT keyboard
	1.4		-b		Backup file
	1.5		-co		Color adaptor
	1.6		-e		^Z termination
	1.7		-edt		EDT style editing
	1.8		-ega		43 line EGA
	1.9 		-i<File Name>	Command file
	1.10		-k		Enhanced keyboard
	1.11		-l<Size>	DOS memory limit
	1.12		-m<Hex number>	DOS display mode
	1.13		-mo		Monochrome adaptor
	1.14		-p<PID> 	Process PID
	1.15		-pc		PC keyboard
	1.16		-r		CR termination
	1.17		-ro		Read only
	1.18		-s<Size>	Max buffer size in MB
	1.19		-t<Terminal>	Specify terminal type
	1.20		-v		BIOS routines
	1.21		-wi		Subwindow
	1.22		-wps		WPS style editing
	1.23		-y<Style>	Editing style

	2		Sedt's Data Files
	2.1		Configuration File
	2.1.1 	        AUTOSAVE
	2.1.2		BACKUPFILE
	2.1.3 	        BUFFERING
	2.1.4		COLUMN
	2.1.5		CONTEXT
	2.1.6		CONTROLZ
	2.1.7 	        CURSOR
	2.1.8	     	CURSORLINE
	2.1.9 	        DIALOG
	2.1.10	        DEFINITIONS
	2.1.11	        EGA43
	2.1.12	        FILES
	2.1.13	        FONTSIZE
	2.1.14	        GOLD
	2.1.15	        JOURNALING
	2.1.16	        KEYBOARD
	2.1.17	        MAPPING
	2.1.18	        MAXSCROLL
	2.1.19	        MODE
	2.1.20	        MOUSE
	2.1.21	        NUMLOCK
	2.1.22	        PALETTE
	2.1.23	        REMEMBER
	2.1.24	        RETURN
	2.1.25	        RULER
	2.1.26	        SCREEN
	2.1.27	        SCREENSHIFT
	2.1.28	        SEARCHES
	2.1.29	        SHAREMESSAGE
	2.1.30	        SYSTEM/TERMINAL
	2.1.31	        TAB
	2.1.32	        VIDEO
	2.1.33	        WINDOWS

	3  		Initialization

	4	        Using the MS-DOS version of Sedt
	4.1             Support of the Microsoft mouse driver

	5	        Using the Microsoft Windows version of Sedt
	5.1	        Window Control
	5.2		Mouse Control
	5.3		Menu Control
	5.4.1	        File
	5.3.1.1 	New
	5.3.1.2 	Open..
	5.3.1.2 	Save
	5.3.1.3 	Save as..
	5.3.1.4 	Insert..
	5.3.1.5 	Quit
	5.3.2	        Window
	5.3.2.1 	Untitled
	5.3.2.2 	Switch
	5.3.3	        Edit
	5.3.3.1 	Clear
	5.3.3.2 	Cut
	5.3.3.3 	Paste
	5.3.4	        Ruler
	5.3.4.1 	Load <X>
	5.3.5	        Help

	6		Sedt hints and tricks
	6.1		Using Sedt for programming
	6.2		Using Sedt for text and documents
	6.3		Repetitive tasks
	6.4		Creating menus
	6.5		Using  different    initialization    files   for
			different file types
	6.6		Using linked files under UNIX
        6.7             Changing the keyboard macros

	7		Customizing keyboards
	7.1		Function definition file
	7.2		Key map file
	7.3		MAPKEY program
	7.4		Porting a new keyboard to Sedt

	8		Help file

	9		Reference
	9.1		Interpreting Keyboard Input
	9.2		Translating Keystrokes
	9.3		Command Syntax
	9.4		Commands
	9.4.1		Movement Commands
	9.4.1.1 	@AC	Absolute Character
	9.4.1.2 	@AL	Absolute Line
	9.4.1.3 	@BB	Beginning of Buffer
	9.4.1.4 	@BM	Match bracketing character
	9.4.1.5 	@EB	End of Buffer
	9.4.1.6 	@EL	End of Line
	9.4.1.7 	@ES	Other end of found text
	9.4.1.8 	@C	Character
	9.4.1.9 	@F	Find
	9.4.1.10	@L	Line
	9.4.1.11	@M	Mark
	9.4.1.12	@N	Next
	9.4.1.13	@PAG	Page
	9.4.1.14	@PAR	Paragraph
	9.4.1.15	@SCR	Screen
	9.4.1.16	@SEN	Sentence
	9.4.1.17	@SR	Select Range
	9.4.1.18	@V	Vertical
	9.4.1.19	@W	Word
	9.4.1.20	@XNM	Next Mark
	9.4.1.21	@XSR	Select Region with no clear
	9.4.2		Action Commands
	9.4.2.1 	:A	Advance
	9.4.2.2 	:B	Backward
	9.4.2.3 	:CB	Cursor at Bottom
	9.4.2.4 	:CC	Change Case
	9.4.2.5 	:CD	Change to Lower case
	9.4.2.6 	:CE	Change Case Edt Style
	9.4.2.7 	:CH	Insert ASCII Character
	9.4.2.8 	:CK	Checkpoint buffer
	9.4.2.9 	:CL	Center Line
	9.4.2.10	:CM	Cursor at Middle
	9.4.2.11	:CNA	Add number to counter
	9.4.2.12	:CNG	Get counter from buffer
	9.4.2.13	:CNI	Increment or decrement counter
	9.4.2.14	:CNP	Insert value of counter in buffer
	9.4.2.15	:CNS	Set counter value
	9.4.2.16	:CS	Save buffer context
	9.4.2.17	:CT	Cursor at Top
	9.4.2.18	:CU	Change to Upper Case
	9.4.2.19	:CW	Change to other window on screen
	9.4.2.20	:D	Delete
	9.4.2.21	:EAP	Delete and Append
	9.4.2.22	:EF	Execute function
	9.4.2.23	:EK	Execute key
	9.4.2.24	:EL	Set error level
	9.4.2.25	:EM	Set the end point of a mark
	9.4.2.26	:ERC	Clear edit region
	9.4.2.27	:ERS	Set edit region
	9.4.2.28	:FE	Edit File
	9.4.2.29	:FG	Get File
	9.4.2.30	:FNL	Larger Font
	9.4.2.31	:FNS	Smaller Font
	9.4.2.32	:FS	Save File
	9.4.2.33 	:FT	Fill
	9.4.2.34	:FW	Write File
	9.4.2.35	:FX	Execute File
	9.4.2.36	:GAP	Get and append
	9.4.2.37	:GE	Get
	9.4.2.38	:GR	Get ruler
	9.4.2.39	:H	Help
	9.4.2.40	:I	Insert
	9.4.2.41	:KA	Define character key
	9.4.2.42	:KF	Define key function string
	9.4.2.43	:KGA	Define gold character key
	9.4.2.44	:KGK	Define gold function key key
	9.4.2.45	:KK	Define function key key
	9.4.2.46	:KN	Define key function number
	9.4.2.47	:LD	Decrease indentation
	9.4.2.48	:LI	Increase indentation
	9.4.2.49	:LK	Load key definition
	9.4.2.50	:LNE	Execute keystrokes stored in key
	9.4.2.51	:LNL	Store keystrokes in key
	9.4.2.52	:LNX	End learning
	9.4.2.53	:LS	Set indentation level
	9.4.2.54	:M	Mark cursor position
	9.4.2.55	:NL	New line
	9.4.2.56	:NS	Substitute next
	9.4.2.57	:NWC	Switch to next unsaved buffer
	9.4.2.58	:NWG	Switch to next buffer
	9.4.2.59	:NWN	Switch to next unused buffer
	9.4.2.60	:NWU	Switch to next used buffer
	9.4.2.61	:OE	Output error message
	9.4.2.62	:OL	Open line
	9.4.2.63	:OM	Output message
	9.4.2.64	:OS	Toggle overstrike mode
	9.4.2.65	:OW	Switch to previous buffer
	9.4.2.66	:PD	Insert current date
	9.4.2.67	:PL	Load paste buffer
	9.4.2.68	:POPCH	Restore saved buffer change flag
	9.4.2.69	:PR	Print current buffer
	9.4.2.70	:PS	Save paste buffer
	9.4.2.71	:PT	Insert current time
	9.4.2.72	:PUSHCH Save buffer change flag and clear
	9.4.2.73	:Q	Quit
	9.4.2.74	:REP	Replace
	9.4.2.75	:RF	Refresh display
	9.4.2.76	:RK	Redefine key as character
	9.4.2.77	:RL	Ruler
	9.4.2.78	:RMCHA	Clear character delete buffer
	9.4.2.79	:RMHEL	Clear help buffer
	9.4.2.80	:RMLIN	Clear line delete buffer
	9.4.2.81	:RMPAG	Clear page delete buffer
	9.4.2.82	:RMPAR	Clear paragraph delete buffer
	9.4.2.83	:RMPAS	Clear paste buffer
	9.4.2.84	:RMSEA	Clear search buffer
	9.4.2.85	:RMSEN	Clear sentence delete buffer
	9.4.2.86	:RMSUB	Clear substitute buffer
	9.4.2.87	:RMUNK	Clear unknown delete buffer
	9.4.2.88	:RMWOR	Clear word delete buffer
	9.4.2.89	:RS	Reset select range
	9.4.2.90	:RTAB	Replace tabs with spaces
	9.4.2.91	:RUL	Load ruler from entity
	9.4.2.92	:RUS	Save ruler in buffer
	9.4.2.93	:SASC	Show ASCII value
	9.4.2.94	:SAVF	Save function definitions in a file
	9.4.2.95	:SAVK	Save key definitions in a file
	9.4.2.96	:SC	Show current column
	9.4.2.97	:SEL	Select
	9.4.2.98	:SETB	Set block/line mode toggle
	9.4.2.99	:SETD	Set direction toggle
	9.4.2.100	:SETF	Set cursor behavior toggle
	9.4.2.101	:SETR	Set replace/insert toggle
	9.4.2.102	:SETT	Set tab insert/expand toggle
	9.4.2.103	:SETU	Set case sensitivity toggle
	9.4.2.104	:SETV	Set regular expression toggle
	9.4.2.105	:SETX	Set function expansion toggle
	9.4.2.106	:SI	Send a shift in character
	9.4.2.107	:SK	Save key definition
	9.4.2.108	:SL	Load search buffer
	9.4.2.109	:SO	Send a shift out character
	9.4.2.110	:STAB	Replace multiple spaces with tabs
	9.4.2.111	:STRP	Strip trailing spaces
	9.4.2.112	:SUB	Substitute
	9.4.2.113	:SV	Show Version
	9.4.2.114	:SYQ	Spawn with no output
	9.4.2.115	:SYR	Spawn with redirected output
	9.4.2.116	:SYS	Spawn to operating system
	9.4.2.117	:TAB	Move to next tab stop
	9.4.2.118	:TAD	Adjust text by one tab stop
	9.4.2.119	:TB	Toggle Block Mode
	9.4.2.120	:TC	Toggle Control Character Display
	9.4.2.121	:TD	Toggle Direction
	9.4.2.122	:TF	Toggle cursor key behavior
	9.4.2.123	:TI	Test for input
	9.4.2.124	:TM	Toggle buffer markers
	9.4.2.125	:TP	Toggle Cursor Line
	9.4.2.126	:TR	Toggle ruler display
	9.4.2.127	:TS	Toggle automatic screen shifts
	9.4.2.128	:TT	Toggle tab expansion
	9.4.2.129	:TU	Toggle case sensitivity
	9.4.2.130	:TV	Toggle regular expression searches
	9.4.2.131	:TX	Toggle functions expansion
	9.4.2.132	:UC	Undelete character
	9.4.2.133	:UL	Undelete line
	9.4.2.134	:UM	Undo last command
	9.4.2.135	:UOFF	Turn off screen updating
	9.4.2.136	:UON	Turn on screen updating
	9.4.2.137	:UPAG	Undelete page
	9.4.2.138	:UPAR	Undelete paragraph
	9.4.2.139	:UPD	Update screen header
	9.4.2.140	:USEN	Undelete sentence
	9.4.2.141	:USR	Paste
	9.4.2.142	:UU	Undelete unknown
	9.4.2.143	:UW	Undelete word
        9.4.2.143       :WA     Cascade windows
	9.4.2.144	:WC	Zoom window
	9.4.2.145	:WD	Toggle width
	9.4.2.145	:WFB	Fix window bottom
	9.4.2.145	:WFL	Fix window left
	9.4.2.145	:WFR	Fix window right
	9.4.2.145	:WFT	Fix window top
	9.4.2.146	:WG	Grow window
	9.4.2.147	:WI	Select buffer
	9.4.2.148	:WM	Move window
	9.4.2.149	:WP	Position window
	9.4.2.150	:WS	Shrink window
	9.4.2.151	:WT	Tile all windows
	9.4.2.152	:X	Exit
	9.4.2.153	:YN	Prompt for confirmation
	9.4.2.154	:Z	Zap buffer

	Appendix A	Keyboard translation
	Appendix B	Installation
	Appendix C	Error Messages

	Copyright (c) Anker Berg-Sonne, 1985-1991
	Sedt Version 4.2 (290)

			      Sedt Reference Manual

	0			  Introduction

		The Advanced Guide attempts to take you logically through
	the  extremely rich command set of Sedt.  Even	though	care  has
	been  taken  not to mention features without describing them, you
	may find  that	you  have  to  cross-reference different sections
	before you fully understand a feature.	The Reference section may
	come in very useful for this purpose.

	1			  Entering Sedt

		The complete syntax for calling Sedt is

	SEDT {<Input File> {-o<Output file>}} {<Option>... }

		The input file will be loaded into buffer number 0, which
	is  the  editing  buffer  at  start-up.  If  an  output  file  is
	specified,  buffer  0  will be saved into the specified  file  by
	default.

		Options  change the behavior of  Sedt  for  the  complete
	editing session. A complete list of options follows:

	1.1		-<Line Number>
				After initialization Sedt  will  position
				the  cursor  at the  start  of	the  line
				number	you provided.  This  function  is
				most useful for programmers that need  to
				go to a line number that the compiler has
				passed a syntax error message for.

	1.2		-a
				Turns  autosaves  on  for    the  editing
				session.    Autosaves  ensures that  your
				file  is  saved  at regular intervals  in
				case of a system crash.  Autosaved copies
				are stored in  files  with  the extension
				.AUS.

	1.3		-at
				Suppresses  Sedt's automatic  recognition
				of the system and  makes Sedt assume that
				it is  running	on  an IBM AT with the AT
				keyboard.  Use	this when the recognition
				code  fails  to  recognize    the  system
				properly.

	1.4		-b
				Suppresses the renaming  of  old versions
				when files are saved.	 By  default Sedt
				will rename any existing file  to .BAK on
				the  MS-DOS  and  ATARI  versions  before
				writing the new version.  This allows you
				to recover  from  editing  sessions where
				you have accidentally corrupted the file.
				On VMS there is  no  need  for .BAK files
				since  VMS  supports multiple generations
				of files.  Normally -b is  used when disk
				space is too tight for both the  new file
				and the backup.

	1.5		-co
				Suppresses  Sedt's automatic  recognition
				of the system and  makes Sedt assume that
				it is running on  a  color  system.   Use
				this when the recognition code	fails  to
				recognize the system properly.

	1.6		-e
				Terminate all files written with an ASCII
				SUB character.	Some applications require
				a SUB character to recognize the  end  of
				data files.

	1.7		-edt
				Use the EDT style editing.

	1.8		-ega
				Switch the display into  EGA 43 line mode
				during the session and switch  back  into
				25 line mode at the end.

	1.9 		-i<File Name>
				Read  internal	Sedt  commands	from  the
				given  file  after    initialization  and
				before accepting keyboard input.    Using
				the    -i    option   prevents	automatic
				execution  of  the default initialization
				file.

	1.10		-k
				Suppresses Sedt's  automatic  recognition
				of the keyboard  type  and  informs  Sedt
				that the system  uses  the  enhanced  IBM
				keyboard.

			-k<type>
				Suppresses Sedt's  automatic  recognition
				of the keyboard  and  forces  Sedt to use
				<type> as the prefix for keyboard map and
				help files.

	1.11		-l<Size>
				Limits	the  main   memory  buffering  of
				information to <Size> bytes.  This option
				is  used  to ensure that enough memory is
				left  over  to	spawn	sub-processes  on
				MS-DOS	systems.    This  option  has  no
				effect	    on	  other    than    MS-DOS
				implementations.

	1.12		-m<Hex number>
				Changes the  video mode of Sedt under DOS
				to  <Hex  number>.  Sedt  will  configure
                                itself  for  the correct number of  lines
                                and  columns  supported  by  the selected
                                mode.   On  super VGA adapters mode 54 is
                                often 132 columns by 43 lines and mode 55
                                is often 132 columns by 25 lines.

	1.13		-mo
				Suppresses  Sedt's automatic  recognition
				of the system and  makes Sedt assume that
				it is  running	on  a  monochrome system.
				Use this when  the recognition code fails
				to recognize the system properly.

	1.14		-p<PID>
				Informs  Sedt  of the Process ID  of  the
				parent process.  This option is only used
				on the VMS version of Sedt and creates	a
				resident version  of  Sedt.  On exit Sedt
				will attach to	the  parent  process  and
				remain resident.  Upon	reattachment Sedt
				will continue the editing session.

	1.15		-pc
				Suppresses  Sedt's automatic  recognition
				of the system and  makes Sedt assume that
				it is running on an IBM PC with the PC or
				XT    keyboard.    Use	this  when    the
				recognition  code  fails to recognize the
				system properly.

	1.16		-r
				When you  supply  the  -r  qualifier  all
				files written to  disk will have the last
				line  terminated  with	an    ASCII    CR
				character.  Use this when you are writing
				or editing a file for an application that
				requires this.

	1.17		-ro
				Set the  buffer  that  the file is loaded
				into in read only mode.

	1.18		-s<Size>
				Set the maximum amount of buffer space to
				<Size> megabytes.   The  buffer  space is
				used  to  contain  files   being  edited,
				delete	 and  paste  buffers  plus    key
				definitions.

	1.19		-t<Type>
				Under  UNIX  defines  the  terminal  type
				(prefix  for  key    definition   files).
				Overrides using the contents  of the term
				environment variable.

	1.20		-v
				On IBM	PCs  and  compatibles  Sedt  will
				write directly to  video RAM.  The result
				is a faster display  than  when the video
				firmware  calls  are  used.	 It  may,
				however,  be incompatible with some video
				adaptors.  The -v argument forces Sedt to
				use BIOS calls for all screen output.

	1.21		-wi
				Use the window defined	by the upper left
				hand  corner  with  coordinates  XX,YY (0
				based) and dimensions HH,WW.

	1.22		-wps
				Use the WPS layout with physical  mapping
				to the LK250 keyboard.	  This	switch is
				not applicable to VMS.

	1.23		-y<Style>
				Use the  argument  as  the editing style.
				<Style> is used  as  the extention to key
				definition and help files.

	Copyright (c) Anker Berg-Sonne, 1985-1991
	Sedt Version 4.2 (290)

	2		       Sedt's Data Files

		For Sedt to function properly it needs a  number  of data
	files.	  To  help organize the files Sedt uses  the  concept  of
	libraries where the operating system supports such a facility.

		The files used by Sedt are:

			An optional  configuration file that sedt uses to
			set  various  options.	  The	 name	 of   the
			configuration file is always SEDT.CNF.

			A  keyboard  map  file	that  determines  key  to
			function mapping.

			A  function  definition  file  that  defines  all
			predefined functions.

			A Help file that can  displayed during an editing
			session  to  assist the user in  remembering  the
			programming of the keyboard.

			A file	containing  a  graphical  display  of the
			keyboard commands.

			A  default  ruler file that is used  to  set  the
			ruler at initialization time.

			A set of optional ruler files that can	be loaded
			or saved during an editing session.

			An optional  command file that is executed during
			Sedt  initialization  for  customization  of  the
			editing interface.

		On  MS-DOS,  OS/2, ATARI ST, and UNIX the data files  are
	located  through  a combination of the default directory, and the
	environment variables SEDT, SEDTP, and PATH.	Key map, function
	definition and help files are looked for  in the following order:
	default  directory,  the  directory  that  SEDTP  points to,  the
	directory  SEDT points to and finally in all directories  pointed
	by PATH.    Ruler  files,  SEDTCOM.TXT,  SEDT.REM,  user supplied
	initialization files are  looked  for  in  the	order:	  default
	directory, the directory SEDTP	points	to,  the  directory  SEDT
	points to and finally in  all  directories  pointed  to  by PATH.
	SEDT and SEDTP must be defined	as  a  single directory as in SET
	SEDT=C:\SEDT\.	  This	scheme	allow  a lot  of  flexibility  in
	organizing  Sedt's  files.    On  single  user systems	the  most
	efficient  is  to  define  SEDT  only.	On multiuser  systems  or
	networks  SEDT	can  be set up to point at a  shared,  read  only
	directory  and	SEDTP  at  a  private  writable directory that is
	different for every user.  The easiest, but least efficient is to
	install Sedt in a directory that is included in PATH.

		The names of the files	under MS-DOS, OS/2, ATARI ST, and
	UNIX depend on the configuration.   This  facilitates  using SEDT
	from a shared server directory with different PC models.

		The configuration file is always named SEDT.CNF.

		The function definition file names are:

			FUNDEF.yyy

		Key mapping files are:

			For VMS:

				VAX/VMS VT100	VT100M.yyy
				VAX/VMS VT200	VT200M.yyy

			For UNIX:

				UNIX	VT100	vt100m.yyy
				UNIX	VT200	vt200m.yyy
				SCO XENIX
					console ansim.yyy

			On DOS, OS/2 and ATARI:

			System		Keyboard	File

			Rainbow 	LK201		RBxxxM?.yyy
			IBM PC		IBM		PCxxxM?.yyy
			IBM PC/XT	IBM		PCxxxM?.yyy
			IBM PC/AT	IBM		ATxxxM?.yyy
			IBM CONVERTIBLE IBM		CVxxxM?.yyy
			PS/2		IBM		NPxxxM?.yyy
			ANY IBM PC	ENHANCED	NPxxxM?.yyy
			ANY IBM PC	LK250		LKxxxM?.yyy
			TANDY 1400 LT	TANDY		TCxxxM?.yyy
			Compaq SLT	Compact 	SLTxxxM?.yyy
			ATARI ST			STxxxM?.yyy

			Where xxx is  DOS  for	MS/DOS, WIN for Microsoft
			Windows, OS2 for OS/2  and  TOS for ATARI TOS and
			GEM.  yyy is EDT  for  EDT  style mapping and WPS
			for WPS style mapping.

		The name of the help file is:

			HELP.yyy

		The names of the graphical keyboard display files are:

			System		Keyboard	File

			Rainbow 	LK201		RBxxxH?.yyy
			IBM PC		IBM		PCxxxH?.yyy
			IBM PC/XT	IBM		PCxxxH?.yyy
			IBM PC/AT	IBM		ATxxxH?.yyy
			IBM CONVERTIBLE IBM		CVxxxH?.yyy
			PS/2		IBM		NPxxxH?.yyy
			ANY IBM PC	ENHANCED	NPxxxH?.yyy
			ANY IBM PC	LK250		LKxxxH?.yyy
			TANDY 1400 LT	TANDY		TCxxxH?.yyy
			Compaq SLT	Compact 	SLTxxxH?.yyy
			VAX/VMS 	VT100		VT100H.yyy
			VAX/VMS 	VT200		VT200H.yyy
			ATARI ST			STxxxH?.yyy
			UNIX		VT100		vt100h.yyy
			UNIX		VT200		vt200h.yyy
			SCO XENIX	console 	ansi.hlp

			Where xxx is  DOS  for	MS/DOS, WIN for Microsoft
			Windows, OS2 for OS/2  and  TOS for ATARI TOS and
			GEM.  yyy is EDT  for  EDT  style mapping and WPS
			for WPS style mapping.

		The initialization file is  named SEDTCOM.TXT and must be
	located in the directory pointed  to  by the environment variable
	SEDT.

		On the ATARI ST  under ATARI GEM all files must be in the
	current directory.

		On  the  ATARI ST under the Mark  Williams  C  shell  the
	library  for  all  data  files used by Sedt  is  defined  by  the
	environment  variable  SEDT.	The  contents  of the environment
	variable has  the  name of the data file appended to it to locate
	the data file.	  If no environment variable is defined the files
	must  be  found  in  the  default  directory.	 To  set  up  the
	environment use the SET command.   SETENV SEDT=C:\SEDT\ specifies
	that the files are found in the directory SEDT on drive C.

		The names are:

		Key mapping file:	STTOSM.yyy
		Key definition file:	FUNDEF.yyy
		Help file:		HELP.yyy
		Keyboard display file:	STTOSH.yyy
		Initialization file:	SEDTCOM.TXT

		Where yyy is EDT for EDT style mapping	and  WPS  for WPS
		style mapping.

		The names of the ruler files  are RULERn.TXT where n is a
	digit from 0 to 9.  RULER0.TXT	is  the  default ruler file.  The
	initialization command file is named SEDTCOM.TXT.

	2.1			Configuration File

		The configuration file, SEDT.CNF, is an  ASCII	data file
	containing one-line commands.  Valid commands are:

	2.1.1 	        AUTOSAVE=ON (Default)

				After any  change  to  a buffer Sedt will
				count the keystrokes  made  while editing
				the  buffer.	After  180  keystrokes	a
				warning will be displayed on the bottom
				line.	If the File has  not  been  saved
				after	200  keystrokes,  Sedt	saves  it
				automatically  in  a  file  in	the  same
				directory  as the file being edited,  but
				with  the  extension .AUS.  The autosaved
				version is automatically deleted when the
				file is properly  saved.  If an autosaved
				file is found when  a  file is loaded you
				will be asked whether you  want  to  load
				the autosave instead.  If you provide the
				wrong  answer to this question reload the
				file.

			AUTOSAVE=n,m

				Will  autosave	after  n  keystrokes  and
				display the warning  m	keystrokes before
				the autosave is due.

			AUTOSAVE=OFF

				Autosaving is disabled.

	2.1.2 	        BACKUPFILE=ON (Default)

				Causes	Sedt  to  ensure  that	a  backup
				version of all files are kept.

			BACKUPFILE=OFF

				Causes Sedt to not create backup versions
				of saved files.

	2.1.3 	        BUFFERING=EMS (default)

				On  MS-DOS files  being  edited  will  be
				buffered in EMS memory before overflowing
				to free DOS memory and disk.

			BUFFERING=NOEMS

				EMS memory will not be used for buffering
				of files.

			BUFFERING=FREE (default)

				On  MS-DOS  files  being  edited will  be
				buffered    in	free  DOS  memory  before
				overflowing to disk.  You may not be able
				to spawn to  DOS when editing large files
				when this option is set.

			BUFFERING=NOFREE

				Free  DOS memory will  not  be	used  for
				buffering of files.  This  preserves  the
				ability  to  spawn out of Sedt,  but  may
				impact performance.

	2.1.4 	        COLUMN=DISPLAYED (Default, except VMS and ULTRIX)

				Enables continuous display of the current
				cursor	column on the banner line.   This
				is the default on all versions other than
				VMS and  ULTRIX.  Enabling this option on
				VMS and ULTRIX	may  have  a  significant
				impact on performance across a network.

			COLUMN=OFF (Default for VMS and ULTRIX)

				Disables   continuous  display	of    the
				current cursor column on the banner line.
				This is the default on VMS and ULTRIX.

	2.1.5 	        CONTEXT=SAVED

				Save the editing context when a  file  is
				saved.	   The	context,  containing  the
				current  position,  all   marks  and  the
				current ruler are saved  in  a	file with
				the  same  file  name and  the	extension
				.CTX.  When Sedt edits a  file,  and this
				option is set, it will look for  the file
				.CTX and restore the context.  The result
				is  that when a file is edited again  the
				cursor and  marks  from the previous edit
				session will be restored.

				If  you  have  two   files  in	the  same
				directory  with identical filenames, they
				will  default to the same .CTX	file  and
				the  .CTX file may be overwritten by  the
				.CTX   file  for  the  other  file.    To
				safeguard against  loading the wrong file
				Sedt will verify  that	a  file  and it's
				corresponding  .CTX  file match.    If	a
				mismatch  is  found the message  "Context
				file does not match input file"  will  be
				issued.

			CONTEXT=FORGOTTEN (Default)

				To  not  perform  the  actions	described
				under CONTEXT=SAVED.

			CONTEXT=CHECK

				Do  not    save  a  context  (.CTX)  file
				automatically, but check for the presence
				of one when loading  a file and use it of
				it is found.

	2.1.6 	        CONTROLZ=ON

				Causes	Sedt  to  terminate  all    files
				written with a control Z (EOT) character.

			CONTROLZ=OFF (Default)

				Causes	  Sedt	to  not  terminate  files
				written with a control Z (EOT) character.

	2.1.7 	        CURSOR=FREE

				The cursor can move freely on the screen.
				Lines  will  be  padded  to   the  cursor
				position.

			CURSOR=RESTRICTED (Default)

				The  cursor  can  only move to	positions
				within the file.

	2.1.8 	        CURSORLINE=FIXED

				Causes	Sedt  to  keep the cursor on  the
				middle	line  of the editing window.  The
				benefit is  ease  of  finding the current
				position and always  being  able  to  see
				several lines above and below the cursor.

			CURSORLINE=FLOATING (Default)

				Causes Sedt to float  the  cursor through
				the editing window.  The benefit is fewer
				screen scrolls.

	2.1.9 	        DEFINITIONS=ON

				When  a  key  with an associated function
				definition  is	pressed  in response to a
				prompt the definition will be inserted.

			DEFINITIONS=OFF (Default)

				When a	key  with  an associated function
				definition is pressed  in  response  to a
				prompt the character associated  with the
				key is inserted.

	2.1.10	        DIALOG=ON

				Windows and  GEM versions will use dialog
				boxes  to prompt  for  input  instead  of
				using the bottom line of the display.

			DIALOG=OFF

				Windows  and GEM versions  will  use  the
				bottom line of the display  to prompt for
				input.

	2.1.11	        EGA43=ON

				Causes Sedt to switch the display into 43
				line  mode.  Unpredictable results can be
				expected on other than EGA displays.

			EGA43=OFF (Default)

				Turns off 43 line mode.

	2.1.12	        FILES=ON

				The  names  of	the  key  definition  and
				function definition files are appended to
				the file dump, which  is  in  the current
				working directory.

			FILES=OFF (Default)

				Nothing.

	2.1.13	        FONTSIZE=<number>

				Causes Sedt  to default to a font that is
				close to <number> pixels high.

	2.1.14	        GOLD

				Has no	effect.   Setting the gold key is
				done in the  key  mapping  file  starting
				with version 4.0.

	2.1.15	        JOURNALING

				Has  no  effect in the current version of
				Sedt and exists only for historic reasons.

	2.1.16	        KEYBOARD=STANDARD

				Forces Sedt  to  assume  that  the system
				uses the original PC and XT keyboard.

			KEYBOARD=LK250

				Forces Sedt to assume that the system has
				an LK250 keyboard attached.

			KEYBOARD=NEW
			KEYBOARD=ENHANCED

				Forces Sedt to assume that the system has
				the new style IBM keyboard attached.

			KEYBOARD=CONVERTIBLE

				Forces Sedt to assume that the system has
				an  IBM  keyboard   convertible  keyboard
				attached.

			KEYBOARD=AT

				Forces	Sedt  to  assume that the  system
				uses an original AT style keyboard.

			KEYBOARD=SLT

				Forces	Sedt to assume	that  the  system
				uses a Compaq SLT keyboard.

			KEYBOARD=<type>

				Forces Sedt to use <type>  as  the prefix
				for keyboard map and help files.

	2.1.17	        MAPPING=EDT (Default)

				Use  .EDT    extensions    on	key  map,
				definition and help  files.

			MAPPING=WPS

				Use    .WPS   extensions  on  key    map,
				definition  and  help  files.

			MAPPING=<String>

				Use .<string>  as  extentions on key map,
				definition and help files.

	2.1.18	        MAXSCROLL=<Number>

				Limits	scrolling  during cursor movement
				to <Number> lines.

	2.1.19	        MODE=<Hex Number>

				Use  video  mode  <Hex	Number>  on    PC
				compatible systems.   Sedt will configure
                                itself for the  correct  number  of lines
                                and  columns  supported by  the  selected
                                mode.   On  super VGA adapters mode 54 is
                                often 132 columns by 43 lines and mode 55
                                is often 132 columns by 25 lines.

	2.1.20	        MOUSE=ENABLED (Default)

				Enabled use of the mouse from Sedt.  Sedt
				will  try  to  detect  the  presence of a
				mouse  and  enable  the  use of the mouse
				cursor.

			MOUSE=DISABLED

				Sedt will  not	use a mouse even if it is
				present.

	2.1.21	        NUMLOCK=SET  (Default  if the  Num  Lock  key  is
				mapped by the keyboard map file)

				Saves  the  Num Lock state when  Sedt  is
				entered and then  sets	it.  On exit from
				Sed the Num Lock state is retored.

			NUMLOCK=CLEARED

				Saves  the  Num  Lock  state when Sedt is
				entered and then clears it.  On exit from
				Sedt the Num Lock state is restored.

	2.1.22	        PALETTE=<hex string>

				Causes	Sedt to use the characters  given
				in  <hex  string> as it's palette.   Each
				pair  of    hex   digits  determines  the
				attribute character as	defined  for  the
				IBM Color Graphics Adapter.  The position
				of  the  pair  defines	the  use  of  the
				attribute character:  (Sedt only uses the
				REVERSE and BOLD attributes).

				NORMAL
				BOLD
				BLINK
				BOLD BLINK
				UNDERLINE
				BOLD UNDERLINE
				BLINK UNDERLINE
				BOLD BLINK UNDERLINE
				REVERSE
				BOLD REVERSE
				BLINK REVERSE
				BOLD BLINK REVERSE
				UNDERLINE REVERSE
				BOLD UNDERLINE REVERSE
				BLINK UNDERLINE REVERSE
				BOLD BLINK UNDERLINE REVERSE

	2.1.23	        REMEMBER=ON

				Remember the filename  that Sedt last was
				called with and use  this  filename  when
				Sedt	is   called  without  any    file
				arguments.

			REMEMBER=OFF (Default)

				Do not	load any file when Sedt is called
				without any file arguments.

	2.1.24	        RETURN=ON

				Causes Sedt to ensure that the last  line
				of saved files is terminates with a CR/LF
				pair.

			RETURN=OFF (Default)

				Causes Sedt to not append a CR/LF pair to
				the last line of saved files.

	2.1.25	        RULER=ON (Default)

				The current ruler  will  be  displayed at
				the top of the window.

			RULER=OFF

				No ruler will displayed unless Sedt is in
				ruler definition mode.

	2.1.26	        SCREEN=COLOR

				Forces	 Sedt  to  use	color	 graphics
				firmware calls.

			SCREEN=MONO

				Forces	Sedt  to  use monochrome firmware
				calls.

	2.1.27       	SCREENSHIFT=ON (Default)

				Enables horizontal shifting of the screen
				to  keep  the cursor position  on-screen.
				The screen is shifted a half-screen  at a
				time.

			SCREENSHIFT=OFF

				Disables  horizontal	shifting  of  the
				screen.

			SCREENSHIFT=<decimal number>

				Enables horizontal shifting of the screen
				to keep the  cursor  position  on-screen.
				The  number  of characters  shifted  each
				time is given by <deciman number>.

	2.1.28	        SEARCHES=LITERAL (Default)

				Searches look for the literal string.

			SEARCHES=REGULAR

				Searches  use	the  input  string  as	a
				regular expression.

	2.1.29	        SHAREMESSAGE=ON (Default)

				When  exiting,	 Sedt  prints  a  message
				informing  the	operator  that	it  is	a
				shareware program.

			SHAREMESSAGE=OFF

				Suppresses the shareware message on exit.

	2.1.30	        SYSTEM=IBMPC

				Forces Sedt to	assume	that it's running
				on an IBM PC or compatible.

			SYSTEM=IBMXT

				Forces Sedt to assume  that  it's running
				on an IBM PC/XT or compatible.

			SYSTEM=IBMAT

				Forces Sedt to assume that  it's  running
				on an IBM PC/AT or compatible.

			SYSTEM=VAXMATE

				Forces	Sedt to assume that it's  running
				on a Digital VAXmate.

			SYSTEM=PC100

				Forces	Sedt  to assume that it's running
				on a Digital Rainbow 100.

			SYSTEM=IBMCONVERTIBLE

				Forces	Sedt  to assume that it's running
				on an IBM Convertible.

			SYSTEM=IBMAT-339

				Forces Sedt  to  assume that it's running
				on an IBM PC AT model 339.

			SYSTEM=IBMXT-286

				Forces Sedt to	assume	that it's running
				on an IBM PC XT model 286.

			SYSTEM=PS/2-50

				Forces Sedt to assume  that  it's running
				on an IBM PS/2 model 50.

			SYSTEM=PS/2-60

				Forces Sedt to assume that  it's  running
				on an IBM PS/2 model 60.

			SYSTEM=IBMXT-II

				Forces	Sedt to assume that it's  running
				on an IBM XT with new firmware.

			SYSTEM=PS/2-30

				Forces	Sedt  to assume that it's running
				on an IBM PS/2 model 30.

			SYSTEM=PS/2-80

				Forces	Sedt  to assume that it's running
				on an IBM PS/2 model 80.

			SYSTEM=TANDY1400

				Forces	Sedt  to assume that it's running
				on a TANDY 1400 LT laptop computer.

			SYSTEM=VT100
			SYSTEM=VT200
			SYSTEM=VT300
			SYSTEM=VT52
			SYSTEM=VK100
			SYSTEM=ANSI
			TERMINAL=VT100
			TERMINAL=VT200
			TERMINAL=VT300
			TERMINAL=VT52
			TERMINAL=VK100
			TERMINAL=ANSI

				Forces Sedt  to  assume  it  is being run
				from the specified terminal type.

			SYSTEM=<type>
			TERMINAL=<type>

				Under UNIX forces Sedt to use <System> as
				the terminal type.

	2.1.31	        TABS=EXPANDED (Default)

				Causes Sedt  to  use  space characters to
				space to tab stops and indentation.

			TABS=INSERTED

				Cases  Sedt  to    use	  space  and  tab
				characters  to	space to  tab  stops  and
				indentation.

	2.1.32	        VIDEO=BIOS

				Makes  Sedt  use  BIOS	calls  for  video
				control on IBM PCs and compatibles.

			VIDEO=DIRECT (Default)

				Makes  Sedt access video RAM directly  on
				IBM PCs and compatibles.

	2.1.33	        WINDOWS=OVERLAPPED

				Windows for  new  buffers  will partially
				overlap already existing windows.

			WINDOWS=ZOOMED (default)

				Windows for new  buffers  will	cover the
				entire screen.

	Copyright (c) Anker Berg-Sonne, 1985-1991
	Sedt Version 4.2 (290)

	3  			 Initialization

		The initialization sequence for Sedt will  go through the
	following steps:

			First the configuration file SEDT.CNF  in  Sedt's
		library is read and Sedt is  configured  as  described in
		the file.

			Then a	default  ruler	file  is read from Sedt's
		library.    The   name	of  the  default  ruler  file  is
		RULER0.TXT.

		On  DOS,  OS/2,  Microsoft  Windows  and  ATARI ST a  key
		mapping file is read next.  This file translates keyboard
		scan codes into function key codes. The file names are:

			System		Keyboard	File

			Rainbow 	LK201		RBxxxM?.yyy
			IBM PC		IBM		PCxxxM?.yyy
			IBM PC/XT	IBM		PCxxxM?.yyy
			IBM PC/AT	IBM		ATxxxM?.yyy
			IBM CONVERTIBLE IBM		CVxxxM?.yyy
			PS/2		IBM		NPxxxM?.yyy
			ANY IBM PC	ENHANCED	NPxxxM?.yyy
			ANY IBM PC	LK250		LKxxxM?.yyy
			TANDY 1400 LT	TANDY		TCxxxM?.yyy
			Compaq SLT	Compact 	SLTxxxM?.yyy
			ATARI ST			STxxxM?.yyy

			Where yyy  is  EDT  for EDT style mapping and WPS
		for WPS style mapping.

			Next, the key definition file is read from Sedt's
		library.   The name of the key definition file depends on
		the system that Sedt is run on:

			System		Keyboard	File

			MS/DOS				KEYDEF.yyy
			Microsoft Windows		KEYDEF.yyy
			OS/2				KEYDEF.yyy
			ATARI ST			KEYDEF.yyy
			VAX		VT100		VT100M.yyy
			VAX		VT200		VT200M.yyy
			UNIX		VT100		vt100.key
			UNIX		VT200		vt200.key
			SCO XENIX	console 	ansi.key

			Where yyy  is  EDT  for EDT style mapping and WPS
		for WPS style mapping.

			Next Sedt will position the cursor  at	the  line
		number requested in the command  line if a -<line number>
		qualifier was supplied.

			Then Sedt  will look in Sedt's library for a file
		containing initialization commands  for the editor.  If a
		file  is  found it's  contents	will  be  interpreted  as
		internal  Sedt	commands.    The  name	of  the  file  is
		SEDTCOM.TXT.

			Finally, Sedt  will look for a checkpoint file in
		the same directory  as	the file you are editing and with
		the same name except  for  the extension .AUS.	If one is
		found, Sedt will ask you whether you  want  to	load  the
		checkpoint file instead.

	Copyright (c) Anker Berg-Sonne, 1985-1991
	Sedt Version 4.2 (290)

	4	   Using the MS-DOS version of Sedt

		The  MS-DOS  version  of    Sedt    follows  the  generic
	description given in the previous  two chapters, but adds support
	for a mouse if a Microsoft mouse compatible driver is installed.

	4.1 Support of the Microsoft mouse driver

			If  Sedt recognizes the presence of  a	mouse  it
		will  display  a  block cursor within the  window.    The
		cursor will move around the window if you move the mouse.

			Clicking the left mouse button will move the text
		cursor to the position you clicked at.	Any active select
		region is canceled.	If  the mouse is dragged with the
		left mouse button held down the cursor will move with the
		mouse and the region between  the  point where the cursor
		was  originally pressed and the current  cursor  will  be
		selected.

			Clicking the right  mouse  button will select the
		text between the mouse cursor and the text cursor.

	Copyright (c) Anker Berg-Sonne, 1985-1991
	Sedt Version 4.2 (290)

	5	   Using the Microsoft Windows version of Sedt

		WSEDT.EXE is special version of Sedt running as a class A
	application  under  Microsoft	Windows.    In	addition  to  the
	functionality described elsewhere in  this manual it offers mouse
	control, menus, sizable and movable  windows  and an interface to
	the  Windows clipboard.

		Because of  the multitasking environment Sedt cannot take
	full control of  the  keyboard	or  even assume that the keyboard
	state is known.  Therefore Sedt does not support the Num Lock and
	Scroll Lock keys as normal editing keys.

	5.1			  Window Control

			When you  run Sedt is displays a normal MS window
		with a menu  bar,  a  size box and a vertical scroll bar.
		All of these controls  work  exactly  as  with	any other
		Windows application.  When the window is resized you will
		notice that Sedt  adapts  to the new windows size so that
		horizontal shifting and vertical  scrolling  work exactly
		the same.

			The initial window will display buffer 0.  As you
		open  other  buffers,  they  will  be  displayed  in  new
		windows.  You can display the contents of several buffers
		at a time.  As with the stand alone version, you can have
		four concurrently open	windows.   These are displayed in
		independent  MS-Windows windows that  can  be  moved  and
		controlled independently.

	5.2			  Mouse Control

			The mouse cursor is an	I-bar text cursor when it
		moves within the file display.	 Outside the file display
		it changes into an arrow pointer.

			Apart  from  the  normal  mouse  controls of  the
		windows and menus, you can also use the mouse to position
		the text cursor within the visible window and to select a
		region of text.

			To  position  the cursor, place the mouse pointer
		at the	character  position  you  want the cursor at, and
		click the left	button.    The	cursor	will  move to the
		selected position unless the  position	is further to the
		right than the last character  on  the	line, or past the
		end of the buffer.  If	the  selected position is further
		to the right than the end of  the line the cursor will be
		placed over the last character on the line.    If  it  is
		past the end of the buffer you will get an error message.

			If you select a point on  the  first or last line
		of the buffer the window will scroll one line.

			To  select a region of text you can use the mouse
		in two	different  ways.    If	you drag the cursor after
		clicking  it  the  region  from  the  initially  selected
		cursor position to the	point where you release the mouse
		button will be the selected  region.  If you accidentally
		select a region by dragging, you  can  cancel  the select
		region by moving the mouse cursor to the block cursor and
		clicking  the right mouse button.  Alternately, a  region
		can be selected by moving the mouse cursor to  the end of
		the  select  region  and clicking the right mouse button.
		In either case the selected region will change to reverse
		video.

	5.3			   Menu Control

			The menu  bar  will  display  five titles:  File,
		Window, Edit, Ruler and Help.	To  select  any  of these
		move the mouse cursor to the title  and  a drop down menu
		will appear.  To select an item move  the mouse cursor to
		the item and click the left mouse button.   A  drop  down
		menu will appear as long as you hold down the  left mouse
		button.   To select a menu item drag the cursor till  the
		item  you want	is  highlighted  and  release  the  mouse
		button.

	5.4.1	File

			This  menu is used  to	control  the  file  being
			edited in the window.

	5.3.1.1 	New

				Clears the current window.  If the window
				contains  an  unsaved  file  a dialog box
				will  appear  and  you	will be asked for
				confirmation before the unsaved edits are
				removed.

	5.3.1.2 	Open..

				Displays  a  file  selector dialog box.
				The file you select in the box	is loaded
				into the current buffer.

	5.3.1.2 	Save

				Saves the file in the current buffer onto
				the  file  displayed after "File:" in the
				top line of the window.

	5.3.1.3 	Save as..

				Displays a file selector dialog box.  The
				contents of the buffer are saved onto the
				file you select.  The file name displayed
				after  "File:"	in  the  top line of  the
				window is also changed to the name of the
				file you selected.

	5.3.1.4 	Insert..

				Displays a file selector dialog box.  The
				file  selected is included in the  buffer
				at the current cursor position.

	5.3.1.5 	Quit

				Closes the current window.  If	there are
				unchanged  buffers  you will be asked for
				confirmation  before  the    session   is
				terminated.  Sedt will terminate when the
				last window is closed.

	5.3.2	Window

			The  window menu allows  you  to  switch  between
			buffers and to clear the contents of a window.

	5.3.2.1 	Untitled
			Unused
			<File name>

				Makes the window containing the indicated
				buffer	the  currently	selected  window.
				The menu item shows the  current state of
				the window.  Untitled is an  open  window
				with  no file associated with it.   <File
				name>  is  the	name  of  the  file being
				edited, and Unused is a closed window.

	5.3.2.2 	Switch

				Selects  the window you were in when  you
				last selected a new window.

	5.3.3	Edit

			The edit menu allows you to  control the select
			region.

	5.3.3.1 	Clear

				Clears the select region.  This is useful
				when you  have	accidentally  activated a
				select region by  moving  the mouse while
				holding the button down.

	5.3.3.2 	Cut

				Cuts the selected region  and saves it in
				the paste buffer.

	5.3.3.3 	Paste

				Inserts the contents of the  paste buffer
				at the text cursor position.

	5.3.4	Ruler

			Loads a saved ruler.

	5.3.4.1 	Load <X>

				Load saved ruler number <X>

	5.3.5	Help

			The help menu displays the interactive help menus
			in the current window.

	Copyright (c) Anker Berg-Sonne, 1985-1991
	Sedt Version 4.2 (290)

			      Sedt hints and tricks

				    EDT Mode

	6.1 Using Sedt for programming

			A number of features in Sedt are designed to make
		programming  easier.	  This	section  describes  these
		features and how best to take advantage of them.

		Autoindentation

			By setting the	ruler  for  automatic indentation
			(type  A anywhere on  the  ruler  when	in  ruler
			definition  mode)  Sedt  is  set   up  to  indent
			automatically to the level of the  line  you just
			terminated  after  you	type  a  <Return>.   This
			facility  makes  it  easy to write programs in	a
			structured  fashion with  the  indentation  level
			proportional to the level of nesting.

		Matching bracketing characters

			When  programming,  especially	in  C  and  LISP,
			nesting is often hard to  get  right.	Sedt will
			locate a matching bracket (', ",  <,  >, [, ], {,
			}, (, or )) if you position  the  cursor over the
			character  and	type <Gold> <F19>.  This facility
			can also  be  used  to	move over sections of the
			program.

		Compiling from within Sedt

			By defining a  key  to	save the current file and
			spawn  a  compiler  you  can  compile  a  program
			without leaving Sedt.  If  the compiler generates
			a listing of error messages, you  can  define the
			key to also load the listing in another buffer.

		Defining templates

			By using the lean key feature, you  can  define a
			series	of  keys in such a way that  they  insert
			templates for key language constructs.

	6.2 Using Sedt for text and documents

		Formatting

			Use word wrap  and right margin, either ragged or
			justified to format paragraphs	as  you type.  If
			you  make  changes  to	an    already	formatted
			paragraph, reformat the paragraph with <Gold>  J.
			It is a good idea to have  multiple stored rulers
			for different levels of indentation.

		Post processing

			Sedt is not a word processor and does not support
			many  features	such  as bolding and underlining.
			There  are,  however, a number of post processors
			that  together with Sedt will provide a more than
			acceptable word processing environment.  Define a
			key to save the file,  post  process  it and then
			print the final output.

		Spelling checkers

			Sedt  works  very  well  with  resident  spelling
			checkers  such	as Turbo Lightning on PC/DOS  and
			Thunder on the ATARI ST.  With a spelling checker
			and  thesaurus, you have a superb environment for
			producing documents.

	6.3 Repetitive tasks

			A number of tricks  can  be  used  to  facilitate
		tasks that require repetition of  a task many times.  The
		techniques are based on the ability to dynamically change
		key definitions.  Usually a combination of the techniques
		described lead to the optimal effort reduction.

		Using learned key sequences

			The  standard  technique  for  reexecuting  a key
			sequence is to type <Gold> <F17> at the  start of
			the sequence and terminate  the sequence with ^B.
			The sequence can then be  replayed once by typing
			^B  and  many  times  by typing  <Gold>  <Number>
			^B.  <Number> is the number of times you  want to
			repeat	the  sequence  and  must  be typed on the
			regular typewriter keyboard.

		More advanced use of learned key sequences

			You can  learn keystrokes into other keys than ^B
			by starting the  process  by  typing <Gold> <F18>
			and then typing the  key  you  want to learn into
			when prompted.	To exit  learning  mode  type the
			key you are learning into.  The learned keystroke
			sequence can be replayed by typing the	same  key
			again.

		Redefining complex keystroke sequences

			A very simple technique is to redefine a  command
			that  is  tied	to  a  complex key sequence to	a
			single keystroke.  You can very easily redefine a
			gold key sequence to a single keystroke by typing
			^K, then the single  key you will tie the command
			to,  <Return>,	the old keystroke  sequence,  and
			finally <Return>.

		Using commands not tied to keys by default

			The default key definitions only use  a subset of
			Sedt's capabilities.	You  can  often  simplify
			tasks by taking  advantage  of the more extensive
			capabilities of the basic command set.

		Turning screen updates off

			When  a repetitive sequence  generates	extensive
			screen	updates it can be  simplified  by  taking
			advantage of the ability to turn  screen  updates
			off.

	6.4 Creating Menus

		Often, you  would  like  to  taylor  Sedt to more complex
		editing environments.	The command structure offers many
		opportunities to do this.  One way, which is not obvious,
		is described here.

		If you would like to  take  an	action	determined  by	a
		choice by the user, you can do	so  by	tying  a  command
		sequence like the following to a key:

	^E(:FX|%e?"Enter document type L)etter, P)rogram, M)emo :"tpe.sed|)(:OM"Invalid menu selection").

		When the key is pressed the commands in  a file stored in
		Sedt's library area will be executed.  If L  is typed the
		file Ltpe.sed is selected.  P and M will execute Ptpe.sed
		and Mtpe.sed.

	6.5 Using different initialization files for different file types

		You can make  Sedt  initialize	itself	automatically for
		different file types by creating a SEDTCOM.TXT file with

		^E(:FX\%E%T.INI\)(:OM"No initialization file").

		For any file type you edit Sedt will look for a file with
		the name <type>.INI in Sedt's  library	area.  If none is
		found, a message will be issued.

	6.6 Using linked files under UNIX

		If you use linked files under UNIX you will find that the
		links get broken  if BACKUPFILE=ON, which is the default.
		This is caused by  Sedt using file links to create backup
		files.	  You  can  prevent    this  problem  by  putting
		BACKUPFILE=OFF in SEDT.CNF.  Unfortunately, you  will not
		have the added security of backup files,  but you will be
		able to edit linked files without breaking the links.

        6.7 Changing the keyboard macros

                It is often desirable to change Sedt's keyboard macros or
                the keys they  are assigned to.  A very common example is
                laptop users who want  to  use  EDT  emulation.  You will
                need to change up to 3 files:

                        The macro file: FUNDEF.???

                        The key mapping file: ?????M.???

                        The key layout help file: ?????H.???

                The key macro and mapping  files are binary files created
                from  files  named  FUNDEFI.???  and  ?????MI.???    with
                MAPKEY.    See the documentation on MAPKEY  elsewhere  in
                this document.

                The  macro file contains all predefined macros.   If  you
                want to change how a macro works, find it in FUNDEFI.???,
                edit it and recompile with MAPKEY.

                The assigment of macros to actual keys is done by the key
                mapping file.   This  has  several  sections.   The first
                assigns keystrokes to a  number of standard keys.  MAPKEY
                can automate this section with the MAPKEY CREATE command.
                This  is particularly useful when you  use  EDT  mapping,
                where all the keys are defined as standard keys.  Where a
                key generates a multicharacter sequence MAPKEY CREATE can
                save  you  significant work.  This is particularly useful
                when porting Sedt to terminals under VMS and UNIX.

	Copyright (c) Anker Berg-Sonne, 1985-1991
	Sedt Version 4.2 (290)

	7		      Customizing Keyboards

		Keyboard commands are defined by two files.  The keyboard
	map file defines how  keyboard	input  is  mapped  into  a set of
	predefined functions.  The predefined  functions are defined in a
	function definition file.  Both of  these  files  are in a binary
	format and must be created with a utility program called MAPKEY.

		The  keyboard  map files are unique for  every	keyboard,
	wheras	there  is  only  one  function definition file	for  each
	editing style (EDT or WPS).

		To customize  Sedt  for  a  new keyboard you can normally
	leave the function  definition	file  and the MAPS section of the
	key definition file unchanged.	  What	remains  is to change the
	KEYS and COMBINATIONS sections in the  key  mapping  file.   Take
	some time to compare different key mapping files.  This will give
	you and idea of the work to be	done.	 You will be surprised at
	how similar they are.

	7.1 Function definition file

		Before	building a keyboard map file you need to build	a
	function  definition  file,  or print the contents of the one you
	want to  map  the  keyboard  to.   The Sedt distribution contains
	FUNDEF.INP, which is  the ASCII file used to create the EDT style
	function definition file FUNDEF.EDT.

		The format of this file is as follows:

			Comment lines  have  a	;    as  the  very  first
		character of the line.

			Function  definitions  are   two  lines  with  NO
		comments allowed between the two.

			The first line has the format:

			<No> <Definition>

			Where <No> is the  number  that you have assigned
		to the function being defined,	and  <Definition>  is the
		function  definition.	 The  contents	of    a  function
		definition  is	described  in  the next section  of  this
		manual.

			The second line is the help text assigned  to the
		function and is free format text.

	7.2 Keyboard map file

		Keyboard map  files  can  either be created interactively
	using the MAPKEY  program's  CREATE  command,  or by using a text
	editor.    MAPKEY  CREATE    only  implements  a  subset  on  the
	capabilites the other method implements, but requires very little
	knowledge of keyboards and the codes they send.

	MAPKEY CREATE FOO.BAR

		creates  an ASCII file names FOO.BAR with valid input  to
	the MAPKEY COMPILE KEYS function.  It will first prompt you for a
	terminator  key  which should be chosen carefully since it cannot
	be one	of  the  keys  you  want  to  program.	The spacebar is a
	potential good choice.	  MAPKEY  will	then issue prompts for 52
	predefined keys.  In response  to  each  key  you should type the
	key, or a combination of keys that you want to use instead of the
	key,  and  terminate  the input woth the  terminator  key  MAPKEY
	prompted you  for.    Typing the terminator only in response to a
	prompt will skip that  particular key.	At the end of the prompts
	MAPKEY will write the file  you  selected.    You need to further
	edit this file to include the  appropriate  MAPS  section, but in
	most cases you will be able to	copy this section from an already
	existing file.

	MAPKEY EDIT FOO.BAR BAR.DAT

		will read  an  ASCII mapfile, FOO.BAR, add new entries to
	it interactively and  save  the  resultant  in	an ASCII mapfile,
	BAR.DAT.

		To create a keyboard map file  with  an  editor you first
	need to know the characters that each  key  sends.   This is done
	with MAPKEY using the command

	MAPKEY CHAR

	and

	MAPKEY SCAN

		Only use MAPKEY  SCAN  if  MAPKEY  CHAR  does not print a
	value when the key  is	pressed,  or  if  the  values printed are
	ambiguous.

		To exit  from  MAPKEY type an Escape character under DOS,
	OS/2, or ATARI ST and a control Z on all other systems.

		You  may find  that  some  keys  that  you  want  to  use
	differently send identical codes,  and	other  keys  transmit  no
	codes to the application.   Under  DOS	and  OS/2  you	have  the
	ability to bypass the keyboard firmware.    The codes transmitted
	to the firmware can be explored with MAPKEY typing

	MAPKEY SCAN

		You also exit from this mode by typing Escape.

		MAPKEY is not supported under  Windows.  To get access to
	the codes, include a line with	DEBUG=ON  in SEDT.CNF and run the
	Windows version of Sedt.  Whenever a  key is pressed the scan and
	windows code for the key will be inserted in a file named DUMP in
	the directory you run WSEDT from.

		Once you know the codes transmitted by	all  keys you are
	ready to start building the ASCII file that  MAPKEY uses to build
	the keyboard map file.

		Any line starting with a semicolon (;) is a comment line.

		Any line starting with	an  ampersand  (@)  includes  the
			contents of a file named in the rest of the line.

		The start of the keyboard file	contains  optional  setup
			and reset strings for the system or terminal.

		The setup string for the terminal is  defined  by  a line
			containing the word INITIALIZE followed by a line
			containing the initialization string.

		The reset  string for the terminal is defined by  a  line
			containingthe  word  RESET  followed  by  a  line
			containing the reset string.

		The rest of input file has four optional sections:

			1:  Codes that the  firmware needs to be bypassed
			with.

			2:  Assignment of single keystroke  codes  to key
			numbers.

			3:  Assignment of multiple keystroke sequences to
			key numbers.

			4:  Mapping of keystrokes to function numbers.

		Section 1 contains  a  the  keyword SPECIAL followed by a
			single line for each code that the firmware needs
			to be bypassed for in the firmat:

			S<Scancode> <Character>
			E<Scancode> <Character>

				or

			W<Windows code> <Character>

			<Scancode> is  the  scancode  value  that  MAPKEY
			printed and <Character>  is  the  ASCII character
			that  you have decided	to  assign  to	the  key.
			(ASCII character values are normally  assigned by
			the firmware).	  E is used where MAPKEY informed
			you that the  scancode	is extended and S is used
			for normal scancodes.

			For OS/2  E<Scancode>  <Character>  has a special
			meaning:    Special  handling	by  OS/2  of  the
			scancode/character  combination will be disabled.
			This makes it possible to treat  ^C  among  other
			characters as normal input to Sedt.

			<Windows code> is a keycode assigned by Microsoft
			Windows.  When referring to the key  later in the
			key  definition  file use S<Windows code>.  These
			codes  are   only  partially  documented  in  the
			Windows developer's kit.    The  following is the
			best  listing  of Windows  keycodes  that  I  can
			supply.

			Backspace	8
			Tab		9
			Return		13
			Escape		27
			Space		32
			Page Up 	33
			Page Dn 	34
			End		35
			Home		36
			Left Arrow	37
			Up Arrow	38
			Right Arrow	39
			Down Arrow	40
			Select		41
			Print Screen	42
			Insert		45
			Delete		46
			Keypad 0	96
			Keypad 1	97
			Keypad 2	98
			Keypad 3	99
			Keypad 4	100
			Keypad 5	101
			Keypad 6	102
			Keypad 7	103
			Keypad 8	104
			Keypad 9	105
			Keypad *	106
			Keypad +	107
			Keypad ,	108
			Keypad -	109
			Keypad .	110
			Keypad /	111

			F1		112
			F2		113
			F3		114
			F4		115
			F5		116
			F6		117
			F7		118
			F8		119
			F9		120
			F10		121
			F11		122
			F12		123
			F13		124
			F14		125
			F15		126
			F16		127

			You should only enter values into this section if
			MAPKEY CHAR either doesn't return any value for a
			key, or if the	keystroke  generates an ambiguous
			code.  Failure to do  so  will result in problems
			accessing TSR programs  from DOS and also creates
                        unnecessary overhead.

		Section  2  consists of a line containing the  text  KEYS
			followed by a line for each key number assignment
			you want to make.

			Each line has the format:

			S<Scancode> <Character> <Value>
			E<Scancode> <Character> <Value>
			A<Character> <Value>

			The S format is  used for normal scancodes, E for
			enhanced  scancodes,  and  A where  you  want  to
			assign a character to a key  value regardless the
			scancode.

			Where <Scancode> and <Character> are values given
			to you by MAPKEY or assigned in section 1 of this
			file,  and  <Value> is the  key  value	you  have
			assigned to the key.  Sedt  uses  some key values
			internally,  and  you  should  use  the following
			meanings  for  the  values given in the following
			table:

			1		<F1>
			2		<F2>
			3		<F3>
			4		<F4>
			5		<F5>
			6		<F6>
			7		<F7>
			8		<F8>
			9		<F9>
			10		<F10>
			11		<F11>
			12		<F12>
			13		<F13>
			14		<F14>
			15		<F15>
			16		<F16>
			17		<F17>
			18		<F18>
			19		<F19>
			20		<F20>
			21		<Find>
			22		<Insert Here>
			23		<Remove>
			24		<Select>
			25		<Prev Screen>
			26		<Next Screen>
			27		<Up Arrow>
			28		<Left Arrow>
			29		<Down Arrow>
			30		<Right Arrow>
			31		<Keypad 0>
			32		<Keypad 1>
			33		<Keypad 2>
			34		<Keypad 3>
			35		<Keypad 4>
			36		<Keypad 5>
			37		<Keypad 6>
			38		<Keypad 7>
			39		<Keypad 8>
			40		<Keypad 9>
			41		<Keypad ,>
			42		<Keypad ->
			43		<Keypad .>
			44		<Keypad PF1>
			45		<Keypad PF2>
			46		<Keypad PF3>
			47		<Keypad PF4>
			48		<Keypad Enter>
			49		<Backspace>
			50		<Return>
			51		<Home>
			52		<End>

			Any  other  key numbers are freely assignable and
			carry no special meaning.

		Section 3  consists  of  a  line  containing  the    text
			COMBINATIONS followed by a number of lines of the
			following formats

			<Level> E<Scancode> <Character>
			<Level> S<Scancode> <Character>
			<Level> A<Character>
			<Level> K<Key>
			<Level> E<Scancode> <Character> <Key #> <Help text>
			<Level> S<Scancode> <Character> <Key #> <Help text>
			<Level> A<Character> <Key #> <Help text>
			<Level> K<Key> <Key #> <Help text>

			<Level> designates the number of the keystroke in
			the sequence.

			E<Scancode>    <Character>    is   an	 extended
			scancode/character combination.

			S<Scancode>	 <Character>	is    a    normal
			scancode/character combination.

			A<Character> is any ASCII character.

			K<Key> is a key number assigned  in  the previous
			section.

			For the final character in a sequence <Key  #> is
			the  key  nymber  you  assign to the sequence.

			<Help  Text>  is  the  help  text  to  be used in
			interactive help,  or  a  prompts  given  on  the
			bottom line of	the  screen.	Which  it  is  is
			determined by the first  character,  which is not
			included in the text.	A single quote labels the
			text as a prompt and a	double	quote  as  a help
			text.  If neither is sees the  text is assumed to
			be a help text.

			To  describe a sequence consisting of ^A^B  which
			you want to assign as key number 99  and give the
			help text ^A^B to include:

			1 A1
			2 A2 99 ^A^B

			To describe  two  sequences  consisting of ^A^B^C
			and ^A^B^D and	assign them to key bumbers 99 and
			100 include:

			1 A1
			2 A2
			3 A3 99 ^A^B^C
			4 A4 100 ^A^B^D

			Two sequences consisting of ^A^B^C^D and ^A^B^D^E
			would be described as:

			1 A1
			2 A2
			3 A3
			4 A4 99 ^A^B^C^D
			3 A4
			4 A5 100 ^A^B^D^E

			As you can see, you are building a tree structure
			where  common  root  sequences are only  included
			once. You must follow this scheme.

		Section 4 consists of a line containing the text MAPS and
			a number of lines in the following formats:

			<Number> S<Scancode> <Character> <Function> <Help Text>
			<Number> E<Scancode> <Character> <Function> <Help Text>
			<Number> A<Character> <Function> <Help Text>
			<Number> K<Key> <Function> <Help Text>
			<Number> G S<Scancode> <Character> <Function> <Help Text>
			<Number> G E<Scancode> <Character> <Function> <Help Text>
			<Number> G A<Character> <Function> <Help Text>
			<Number> G K<Key> <Function> <Help Text>

			<Number> is the index into the table.  This index
			is  used by several commands that reference keys.
			It  is	suggested  that  you  number  all entries
			sequentially starting with 0.

			G just	after  <Number>  means	that this mapping
			value  applies when  the  <Gold>  key  was  typed
			immediatly before the key generating the entry.

			<Scancode>,  <Character>,  and	<Key> define  the
			key.

			<Function> specifies the function  the	key is to
			assigned  to.	 A function number of  0  or  the
			letter	G means that the key being defined  is	a
			<Gold> key.

			<Help Text> is the help text  assigned to the key
			or key sequence.

			Sedt  searches	all  of these tables sequentially
		from the  start  to  the  finish.   You must take care to
		ensure that an	A<Character> entry is not placed before a
		S<Scancode> <Character> or E<Scancode>	<Character>  with
		the same character value.   You  must also place a K<Key>
		entry before any entry that might produce a match for the
		same  character.    It is helpful to  start  with  all	K
		entries,  followed  by	all  E	and  S	entries,  finally
		followed by all A entries.

	7.3	MAPKEY Program

		The MAPKEY program is  used  to maintain keyboard map and
	function definition files.

	MAPKEY Commands:

		MAPKEY SCAN

			Prints scancodes for keys pressed.   This command
			bypasses  the  firmware and prints scancodes  for
			all keys, even those that normally are trapped by
			the firmware. To terminate MAPKEY type Esc.

		MAPKEY CHAR

			Prints	scancode  and  character  values for keys
			pressed.  This command shows the keypresses after
			they are processed by the firmware.  To terminate
			MAPKEY type Esc.

		MAPKEY CREATE <ASCII file>

			Created a valid input file to MAPKEY COMPILE KEYS
			by prompting you to type the appropriate keys.

		MAPKEY COMPILE KEYS <ASCII file> <Binary file>

			Comverts  an ASCII keyboard  map  file	into  the
			binary format required by Sedt.

		MAPKEY DUMP KEYS <Binary file> <ASCII file>

			Converts  a  binary  keyboard map  file  into  an
			editable ASCII format suitable for input  to  the
			COMPILE KEYS command.

		MAPKEY TEST <ASCII file>

			Reads  a file suitable for input to  the  COMPILE
			KEYS command and displays how Sedt will interpret
			keystrokes. To terminate MAPKEY type Esc.

		MAPKEY COMPILE FUNCTIONS <ASCII file> <Binary file>

			Converts an  ASCII  function definition file into
			the binary format expected by Sedt.

		MAPKEY DUMP FUNCTIONS <Binary file> <ASCII file>

			Converts a function definition file in the binary
			format required by Sedt  into  an  editable ASCII
			format	suitable  for  input  to    the   COMPILE
			FUNCTIONS command.

	7.4 Porting Sedt to a new keyboard

		To port Sedt  to  a  new  keyboard chose a name which you
		will use in SEDT.CNF to refer to the new keyboard.  Under
		UNIX you should chose the  value  of the TERM environment
		variable.

		Next,  run MAPKEY CREATE to record  the  character  codes
		sent by the terminal.

		The next step is to copy the  MAPS  section of an already
		existing  keyboard file that implements the editing style
		you prefer into the MAPS section of the file  you created
		with MAPKEY CREATE.

		The last step is to use MAPKEY COMPILE KEYS to	create	a
		binary map file.

	Copyright (c) Anker Berg-Sonne, 1985-1991
	Sedt Version 4.2 (290)

	8			    Help File

		The  help file is designed to create  a  tree  structured
	menu of help screens.  The first few characters of every line are
	used to drive the menu structure.

	Space		Lines  starting with space are displayed  on  the
			screen	and  constitute the normal output, either
			help text or menu screens.

	Character	Lines  starting  with any other character defines
			the menu  structure.   The first character is the
			first level selection.	 Lines starting with just
			this character come just before the first line of
			output for this level.	 Lines with more than one
			character define inner menus.

		Inside	the help text a number	of  tokens  are  allowed.
	Each  token starts with a % character.	  A  special  token,  %%,
	leaves a single % character in the help text.

	%A<Number>	Inserts the  help  text  for all keys that map to
			the given function number.  Multiple help strings
			are separated by commas and spaces.

	%F<Number>	Inserts  the  help  text  for the first key found
			that points to the function number given.

	%T<Number>	Inserts the  help  text  for  the  given function
			number.

	%C<Number>	Advances the cursor to the given column.

	%K		Inserts the contents of the keyboard map file.

	Copyright (c) Anker Berg-Sonne, 1985-1991
	Sedt Version 4.2 (290)

				Reference Manual

	9.1		  Interpreting Keyboard Input

		Whenever  a  control  character, a function key or a  key
	preceded  by  <Gold>  is  typed Sedt will translate the keystroke
	into  a  series  of  internal  commands.  The mapping of keys  to
	internal  commands is defined by a key definition file and can be
	modified during the editing session.

		This chapter describes	the  syntax for internal commands
	and describes the sequence of events between typing a key and the
	effect of the command being displayed on the terminal.

		Sedt understands a large variety  of commands and command
	combinations that have not been tied  to  any keys.  To take full
	advantage  of  Sedt's  power  you  will need  to  understand  the
	internal command structure.

	9.2		     Translating Keystrokes

		When a key is typed the commands tied  to the key will be
	written  to  an  internal buffer.  If the command string  is  not
	terminated by a period the command sequence will be stored and	a
	new  key  will	be  read.    This  continues  until a key with	a
	definition terminated by a period is typed.  This facilitates the
	use of multiple keystrokes to input a command sequence.

		The next  step	is  to scan the command string for tokens
	and prompts.   Tokens  are  replaced by the value of the token at
	the time of scanning  and  prompts  will  be  displayed  and then
	replaced by the response to  the  prompts.  The recognized tokens
	and prompt strings are:

		? will cause SEDT to expect the following syntax:

			?<delimiter><string><delimiter>

		where  <delimiter>  is	any ASCII character.   SEDT  will
		display  <string> on the bottom line of the  display  and
		then accept input from the keyboard.

		! will cause SEDT to expect the following syntax:

			!<delimiter><string><delimiter>

		where <delimiter>  is  any  ASCII  character.	SEDT will
		display <string> on  the  bottom  line of the display and
		wait for a key or <Gold>  followed by a key to be struck.
		A  unique  ASCII  representation  for  the  key  will  be
		inserted  in  the  command  string  instead of the  above
		construct.

		% must be followed by one of  the  following  characters:
			%, #, B, C, D, E, F, H, L, N, P, T, or W.

			%% is replaced by a single %.

			%#<Letter>  is replaced by the current	value  of
			the  counters controlled by :CNS, :CNI and  :CNP.
			<Letter> must be in the range A to Z.

			%A  is only supported on VMS  and  MS-DOS,  OS/2,
			ATARI ST, and UNIX.  On VMS  it  will be replaced
			by the	string	Sedt$Dir:,  and  on MS-DOS, OS/2,
			ATARI ST, and  UNIX  by  the  value  of the SEDTP
			environment variable.

			%B is only supported on VMS  and inserts the next
			unseen broadcast message.

			%C is replaced by the current character position.

			%D  is	replaced  by  the  device  and	directory
			specification of the output file  of  the current
			buffer.

			%E  is	only  supported on VMS and MS-DOS,  OS/2,
			ATARI ST, and UNIX.  On VMS it will  be  replaced
			by the string Sedt$Library:, and on MS-DOS, OS/2,
			ATARI  ST, and UNIX by	the  value  of	the  SEDT
			environment variable.

			%F is replaced by the name of the  output file of
			the current buffer being edited.

			%HNNN is  replaced  by	the  help  text  for  the
			function  pointed to  by  MAP  entry  NNN.    The
			command sequence :OM/!"Key:   "/.  will print the
			help text for the key  pressed in response to the
			prompt.

			%L is replaced by the current line number.

			%N is replaced by the name of the output  file of
			the current buffer being edited,  up  to, but not
			including, the first period.

			%P is  replaced  by  the  contents  of	the paste
			buffer

			%T is  replaced  by  the file type, including the
			leading period, of the output file of the current
			buffer.

			%W is replaced by the current cursor column.

	9.3		     Command Syntax

		Once  the  command  string has been  preprocessed  it  is
	interpreted as a  series of commands.  This chapter describes all
	SEDT commands.	 For  some  examples  of  how keys are programmed
	study the keyboard definition file supplied with Sedt.

		If an  error  occurs during execution of a command string
	all commands following the one that the error occurred in will be
	skipped.  Also, if  the  command  was  in  a  series  of commands
	enclosed in parentheses preceded by a  count  the parentheses are
	exited and further iterations skipped.

		SEDT  commands	may  be    grouped  by	placing  them  in
	parentheses.	A count in  front  of  a  group  of  commands  in
	parentheses causes the group to be  repeated  the number of times
	given in the count.

		It is also possible to execute commands conditionally.

		^C(<Commands>)	causes	<Commands> to be executed only if
		the current buffer contains unsaved changes.

		^C(<Commands1>|<Commands2>)   causes  <Commands1>  to  be
		executed  if  the  buffer  contains  unsaved changes  and
		<Commands2> to executed if the buffer is unchanged.

		^E(<Commands1>)(<Commands2>)  causes  <Commands1>  to  be
		executed.  If any  error  occurs during the execution the
		rest of <Commands1> will be skipped and  <Commands2> will
		be  executed.  <Commands2> string is ignored if no  error
		occurs.

		^E(<Commands1>)(<Commands2>|<Commands3>)    will  execute
		<Commands1>.   If an error occurs the rest of <Commands1>
		will be skipped  and  then  <Commands2> will be executed,
		otherwise  <Commands3> is executed  after  completion  of
		<Commands1>.

                ^LB(<Commands1>) causes <Commands1> to be executed if the
                cursor is at the beginning of a line.

                ^LB(<Commands1>|<Commands2>)  causes  <Commands1>  to  be
                executed if the cursor is  at  the  beginning  of a line,
                otherwise <Commands2> is executed.

                ^LE(<Commands1>) causes <Commands1> to be executed if the
                cursor is at the end of a line.

                ^LE(<Commands1>|<Commands2>)  causes  <Commands1>  to  be
                executed if the cursor is at the end of a line, otherwise
                <Commands2> is executed.

   		^S(<Commands>) causes  <Commands>  to be executed only if
		there is a select region active.

		^S(<Commands1>|<Commands2>)   causes  <Commands1>  to  be
		executed if a select region is	active.    If  no  select
		region is active <Commands2> will be executed>.

		^Z(<Commands>) causes  <Commands>  to  be executed if the
		current buffer is empty and not assigned to a file.

		^Z(<Commands1>|<Commands2>)  causes  <Commands1>   to  be
		executed if the current  buffer is empty and not assigned
		to a file, otherwise <Commands2> is executed.

		To save a flag	and  have  it  restored  after	a command
	sequence you bracket the command sequence and precede it with one
	of the following commands:

		^TB(<commands>)  Saves	 the  block/line  mode	flag  and
			restores it after <commands> have been executed.

		^TD(<commands>) Saves the direction flag and restores  it
			after <commands> have been executed.

		^TF(<commands>)  Saves	the  cursor  behavior toggle  and
			restores it after <commands> have been executed.

		^TI(<commands>)  Saves	the  replace/insert mode flag and
			restores it after <commands> have been executed.

		^TT(<commands>) Saves the  the tab insert/expand flag and
			restores it after <commands> have been executed.

		^TU(<commands>) Saves  the  the case sensitivity flag and
			restores it after <commands> have been executed.

		^TX(<commands>)  Saves	  the	the  state  of	inserting
			function definitions in  prompts  and restores it
			after <commands> have been executed.

		The    following    construct	 will	execute  commands
	conditionally depending on the value of a toggle:

		^IB(<commands>) Executes <commands>  if  cut  operates in
			line mode.

		^IB(<commands1>|<commands2>) Executes  <commands1> if cut
			operates  in  line mode and  <commands2>  if  cut
			operates in block mode.

		^ID(<commands>)  Executes    <commands>  if  the  default
			direction is forward.

		^ID(<commands1>|<commands2>) Executes <commands1>  if the
			default direction is forward  and  <commands2> if
			the default direction is reverse.

		^IF(<commands>)    Executes   <commands>  if  the  cursor
			is alowed to move freely.

		^IF(<commands1>|<commands2>) Executes  <commands1> if the
			cursor is allowed  to move freely and <commands2>
			if it is restricted to the length of lines in the
			file.

		^II(<commands>) Executes  <commands>  if  characters  are
			inserted when typed.

		^II(<commands1>|<commands2>)  Executes	<commands1>    if
			typed characters are inserted and <commands2>  if
			typed characters replace existing text.

		^IT(<commands>)    Executes    <commands>  if  typed  tab
			characters are expanded to spaces.

		^IT(<commands1>|<commands2>)  Executes	<commands1>    if
			typed tab characters are  expanded  to spaces and
			<commands2> if types tab characters are inserted.

		^IU(<commands>) Executes <commands> if searches  are case
			insensitive.

		^IU(<commands1>|<commands2>)  Executes	  <commands1>  if
			searches are case insensitive and  <commands2> if
			searches are case sensitive.

		^IX(<commands>)    Executes    <commands>  if	 function
			definitions are inserted in responses to prompts.

		^IX(<commands1>|<commands2>)  Executes	  <commands1>  if
			functio definitions are inserted in  responses to
			prompts and <commands2> if they are not.

		SEDT commands are alphanumeric strings preceded by either
	the  symbol  @	or  :.	Commands preceded by @	define	a  cursor
	position and normally move the cursor to the position the command
	defines.    Commands preceded by :    are  action  commands  that
	perform a change on the file being  edited  or change the editing
	environment.  Some action commands must be followed by a position
	command that defines the range of text that the command acts on.

		All  commands  can  be preceded by a direction	indicator
	and/or a count.  Not all commands use the  direction indicator or
	count.	 Those that do have the direction indicator or	count  in
	the syntactical description.

		The direction indicator is one of +, -, <  or >.  + and >
	set  the  current  direction  to  be  forward,	toward	the  last
	character in the buffer.  - and < set the current direction to be
	backward, toward  the  first  character  in  the  buffer.   If no
	direction indicator is	provided the command will use the default
	direction, which initially is forward but can be changed with the
	commands :A and :B.

		Count  is either a string of  decimal  digits  optionally
	followed  by  a dollar sign, $, and  another  string  of  decimal
	digits,  or a dollar sign, $, followed by  a  string  of  decimal
	digits.  If no dollar sign is in the count, or it  starts  with a
	dollar sign, it is interpreted	as  the  decimal value defined by
	the string.  If the count  contains  a	dollar	sign  between two
	decimal strings it is interpreted at the decimal value defined by
	the first string.  If no count is  given  the  command will use a
	count of one.  This feature allows you to program a key to have a
	default count by starting the  definition  with $<count>;  If the
	user supplies a count, it will override the one after $.

			$10	returns the count 10
			20$30	returns the count 20
			40	returns the count 40

	9.4			    Commands

	9.4.1.1 		       @AC

			       Absolute Character

	Syntax: 	{<Count>}@AC

	Semantics:	Move  the  cursor    to  the  absolute	character
			position <Count> in the current buffer.

	9.4.1.2 		       @AL

				 Absolute Line

	Syntax: 	{<Count>}@AL

	Semantics:	Move the cursor to  the  start	of  absolute line
			<Count> in the current buffer.

	9.4.1.3 		       @BB

			      Beginning of Buffer

	Syntax: 	@BB

	Semantics:	Move the cursor to the	first  character  in  the
			current buffer.

	9.4.1.4 		       @BM

			  Matching Bracketing Character

	Syntax: 	@BM

	Semantics:	Move the  cursor to the matching character if the
			character under the  cursor  is one of:  ', ", <,
			>, [, ], {, }, (, or ).  ' and " are searched for
			in  the  current  direction, the  others  in  the
			direction the character implies.

	9.4.1.5 		       @EB

				 End of Buffer

	Syntax: 	@EB

	Semantics:	Move the cursor to the end of the current buffer.
			The cursor  position will be right after the last
			character in the buffer.

	9.4.1.6 		       @EL

				  End of Line

	Syntax: 	<Count>@EL

	Semantics:	Move the cursor to  the  next  end of line in the
			current  direction.    The end	of  line  is  the
			position  to  the  immediate  right of	the  last
			character in the line.	 0+@EL	is a special case
			which  always  stays at the end  of  the  current
			line.

	9.4.1.7 		       @ES

			     Other end of found text

	Syntax: 	@ES

	Semantics:
			If the previous command was  a	search,  the  new
			entity is the other end of  the text that matched
			the search.  This command does not work  properly
			with regular expression searches.

	9.4.1.8 		       @C

				   Character

	Syntax: 	{+|-|<|>}{<Count>}@C

	Semantics:	Move the cursor <Count> characters in the current
			direction.  The end of line terminator is counted
			as a  character.

	9.4.1.9 		       @F

				      Find

	Syntax: 	{+|-|<|>}{<Count>}@F<Delimiter><String><Delimiter>

	Semantics:	If  the  <String>  is not empty load it  into  an
			internal buffer called the current search string.
			The  search  for  an  occurrence  of  the current
			search	string in the current direction and place
			the  cursor  over  the	first  character  in  the
			occurrence.  The search is case insensitive.

	9.4.1.10		       @L

				      Line

	Syntax: 	{+|-|<|>}{<Count>}@L

	Semantics:	Move  the  cursor to the <Count>'th start of line
			in  the  current direction.  The start of line is
			the  first   character	on  the  line,	blank  or
			non-blank.  0-@L is  a	special case, which stays
			at the beginning of the current line.

	9.4.1.11		       @M

				      Mark

	Syntax: 	{<Count>}@M

	Semantics:	Move  the  cursor  to  the  position  in the file
			where the  cursor  was when a :M command with the
			same count was executed last.  Valid counts are 1
			through 10.  An error message is  displayed if an
			invalid  count is given or a :M command  has  not
			previously been executed with the same count.

	9.4.1.12		       @N

				      Next

	Syntax: 	{+|-|<|>}{<Count>}@N

	Semantics:	Move  the cursor to the <Count>'th occurrence  in
			the current direction of the string last given in
			an  @F	command.   The cursor is placed over  the
			first character  of  the  string.   The search is
			case insensitive.

	9.4.1.13		      @PAG

				      Page

	Syntax: 	{+|-|<|>}{<Count>}@PAG

	Semantics:	Move  the cursor to the first character after the
			<Count>'th ASCII  <FF>	in the current direction.
			If  there  are	<Count>-1  ASCII  <FF>'s  in  the
			current direction the cursor  will  be	placed at
			the beginning of the file  if  the  direction  is
			backwards  or  at  the end of  the  file  if  the
			direction is forward.

	9.4.1.14		      @PAR

				   Paragraph

	Syntax: 	{+|-|<|>}{<Count>}@PAR

	Semantics:	Move  the  cursor  to  the  <Count>'th	start  of
			paragraph in the current direction.  If there are
			exactly  <Count>-1 beginning  of  paragraphs  the
			cursor will be placed  at  the	beginning  of the
			file if the direction is  backward  or at the end
			of  the  file if the direction	is  forward.	A
			beginning  of  paragraph  is a sequence of  ASCII
			space, tab and line feeds containing at least two
			line  feeds.   The cursor is placed on the  first
			character after  the  string  of spaces, tabs and
			line feeds.

	9.4.1.15		      @SCR

				      Screen

	Syntax: 	{+|-|<|>}{<Count>}@SCR

	Semantics:	Move <Count> times one	less  than  the number of
			lines in the current window  lines in the current
			direction.

	9.4.1.16		      @SEN

				    Sentence

	Syntax: 	{+|-|<|>}{<Count>}@SEN

	Semantics:	Move to the  <Count>'th  start of sentence in the
			current direction.  A  start  of  sentence is the
			first character after a string	of  ASCII spaces,
			tabs, line feeds,  <.>,  <;>,  <?>,  <!>,  or <:>
			containing  exactly one line feed, <.>, <;>, <?>,
			<!>,  or  <:>  .  If there are exactly	<Count>-1
			sentences  the cursor will be placed at the start
			of the	file  if the direction is backwards or at
			the end of the file if the direction is forward.

	9.4.1.17		       @SR

				  Select Range

	Syntax: 	@SR

	Semantics:	Move the cursor to the	point  the  cursor was at
			the last time a :SEL command  was  executed.   An
			error message is displayed if a :SEL command  has
			not been executed.

	9.4.1.18		       @V

				    Vertical

	Syntax: 	{+|-|<|>}{<Count>}@V

	Semantics:	Move  the  cursor  <Count>  lines  in the current
			direction.   SEDT attempts to position the cursor
			at the same  column as the cursor was at before a
			series of @V commands were issued.  The cursor is
			never placed further to the right than one column
			to the right of the last character on a line.  If
			the    line  contains  ASCII  tab  characters  or
			characters    that    SEDT     represents    with
			multi-character sequences it may  not  be able to
			position at exactly the same column.

			A series of these commands will  attempt  to keep
			the cursor at the column it was at when the first
			command was executed.

	9.4.1.19		       @W

				      Word

	Syntax: 	{+|-|<|>}{<Count>}@W

	Semantics:	Move  the  cursor <Count> words  in  the  current
			direction.    A  word is either  an  alphanumeric
			string	containing  underscores  <_> or printable
			ASCII characters or  a	single	non-alphanumeric,
			printable  ASCII  character.	  The  cursor  is
			positioned over the first character in the word.

	9.4.1.20		      @XNM

				    Next Mark

	Syntax: 	@XNM

	Semantics:	Move to  the next marked position.  The next mark
			is the closest	in  the  current  direction.   An
			error is caused if there are no more marks in the
			current direction.

	9.4.1.21		      @XSR

			   Select Range with no clear

	Syntax: 	@XSR

	Semantics:	Exactly the same as @SR, but the select region is
			not cleared.

	9.4.2.1 		       :A

				    Advance

	Syntax: 	:A

	Semantics:	Set  the default  direction  for  cursor-movement
			commands to be	forward  toward  the  end  of the
			file.

			The default direction is displayed  on	the  mode
			line of the display.

	9.4.2.2 		       :B

				    Backward

	Syntax: 	:B

	Semantics:	Set  the  default  direction for  cursor-movement
			commands to be backward  toward  the start of the
			file.

			The  default direction is displayed on	the  mode
			line of the display.

	9.4.2.3 		       :CB

				 Cursor at Bottom

	Syntax: 	:CB

	Semantics:	Scrolls the  current  window  to place the cursor
			line at the  next to last line in the window.  Is
			only available in full screen editing mode.

	9.4.2.4 		       :CC

				  Change Case

	Syntax: 	:CC<@ command>

	Semantics:	Switch	all  lower  case characters to upper case
			and  all upper case characters to lower case from
			the  current  cursor  position	to  the  position
			defined by the @ command.

	9.4.2.5 		       :CD

			      Change to Lower case

	Syntax: 	:CD<@ command>

	Semantics:	Change all upper  case	characters  to lower case
			from the current cursor  position to the position
			defined by the @ command.

	9.4.2.6 		       :CE

			     Change Case Edt Style

	Syntax: 	<Count>:CE

	Semantics:	Change	the  case  of	 alphabetic    characters
			according to the following rules:

			If  a  select range is	active	change	the  case
			within the select range.  Otherwise,  if the last
			command  was a search command change the case  of
			the string found by the search.  Otherwise change
			the case  of  <Count>  characters from the cursor
			position.

	9.4.2.7 		       :CH

			     Insert ASCII Character

	Syntax: 	<Count>:CH

	Semantics:	Insert	an  ASCII   character  of  decimal  value
			<Count> at the cursor position.

	9.4.2.8 		       :CK

				Checkpoint buffer

	Syntax: 	:CK

	Semantics:	Perform an autosave on the current buffer exactly
			as if an automatic autosave had happened.

	9.4.2.9 		       :CL

				  Center Line

	Syntax: 	:CL

	Semantics:	Center	the line containing  the  cursor  between
			the left and right margins (denoted by L and R or
			J in the ruler line).

	9.4.2.10		       :CM

				 Cursor at Middle

	Syntax: 	:CM

	Semantics:	Scrolls the  current  window  to place the cursor
			line on the middle  line  in the window.  Is only
			available in full screen editing mode.

	9.4.2.11		      :CNA

			      Add number to counter

	Syntax: 	:CNA{#<Letter>}

	Semantics:	Add the  contents  of the buffer, starting at the
			current cursor position as an  integer	up to the
			first non-numeric character, to the value  of the
			counter.  The value  can  be preceded by a + or -
			character.  If #<Letter> is  included  the  value
			will  be  taken  from  the  variable	<Letter>.
			Omitting  #<Letter>  has the same effects as  #A.
			<Letter> must be in the range A to Z.

	9.4.2.12		      :CNG

			     Get counter from buffer

	Syntax: 	:CNG{#<Letter>}

	Semantics:	Interpret the contents of the buffer, starting at
			the current cursor  position  as an integer up to
			the  first non-numeric character  and  place  the
			value in the counter.  The value can be preceeded
			by a  + or - character.  If #<Letter> is included
			the  value  will   be  taken  from  the  variable
			<Letter>.    Omitting  #<Letter>   has	the  same
			effects as #A.	<Letter> must be in  the  range A
			to Z.

	9.4.2.13		      :CNI

			 Increment or Decrement Counter

	Syntax: 	{+|-}{<Count>}:CNI{#<Letter>}

	Semantics:	Increment  or	decrement  the	value  of  Sedt's
			internal  counter by <Count>.	If  #<Letter>  is
			included  the  value  will  be	taken	from  the
			variable  <Letter>.    Omitting #<Letter> has the
			same  effects  as  #A.	 <Letter> must be in  the
			range A to Z.

	9.4.2.14		      :CNP

			Insert Value of Counter in Buffer

	Syntax: 	:CNP{#<Letter>}

	Semantics:	Insert	the  decimal  value  of  Sedt's  internal
			counter into the current  buffer  at  the  cursor
			location.   If	#<Letter>  is  included the value
			will  be  taken    from  the  variable	<Letter>.
			Omitting #<Letter>  has  the  same effects as #A.
			<Letter> must be in the range A to Z.

	9.4.2.15		      :CNS

			      Set Value of Counter

	Syntax: 	{+|-|}{<Count>}:CNS{#<Letter>}

	Semantics:	Set  the  value  of Sedt's  internal  counter  to
			<Count>.  If #<Letter> is included the value will
			be taken from the variable  <Letter>.	 Omitting
			#<Letter> has the  same  effects as #A.  <Letter>
			must be in the range A to Z.

	9.4.2.16		       :CS

			       Save Buffer Context

	Syntax: 	:CS

	Semantics:	Save the  cursor  position,  all  marks  and  the
			current ruler in  a  file with the same file name
			as the output file  of	the  current  buffer, but
			with  the  extension  .CTX.	 If   the  option
			CONTEXT=SAVED  is  set	these  setting	will   be
			restored when the file is opened for editing.

	9.4.2.17		       :CT

				  Cursor at Top

	Syntax: 	:CT

	Semantics:	Scrolls the  current  window  to place the cursor
			line at the second line  in  the window.  Is only
			available in full screen editing mode.

	9.4.2.18		       :CU

			      Change to Upper Case

	Syntax: 	:CU<@ command>

	Semantics:	Change all lower  case	characters  to upper case
			from the current cursor  position to the position
			defined by the @ command.

	9.4.2.19		       :CW

			  Change to Other Screen Window

	Syntax: 	:CW

	Senamtics:	If the screen is in two window mode switch to the
			other window on  the  screen, otherwise switch to
			the previous buffer used.

	9.4.2.20		       :D

				     Delete

	Syntax: 	:D<@ command>

	Semantics:	Delete all characters from the	current  position
			to  the  position defined by the  @  command  and
			place  the  deleted  text in an internal  buffer.
			Separate buffers exist for different  @ commands;
			The  relationship  between @ commands and  delete
			buffers is:

				@AC	Unknown
				@AL	Unknown
				@BB	Unknown
				@EB	Unknown
				@EL	Line
				@C	Char
				@F	Find
				@L	Line
				@M	Unknown
				@N	Find
				@PAG	Pag
				@PAR	Par
				@SEN	Sen
				@SR	Paste
				@V	Unknown
				@W	Word

				In insert mode	the  text will be removed
			entirely and the text  after  the  block  removed
			will  immediately  follow  the	text  before  the
			block.	In replace mode the block removed will be
			replaced  with	space  characters, preserving any
			line terminators.

	9.4.2.21		      :EAP

			       Delete and Append

	Syntax: 	:EAP<@ command>

	Semantics:	Delete all characters from the	current  position
			to  the  position defined by the  @  command  and
			appends the text to  the  contents of an internal
			buffer.  Separate buffers exist  for  different @
			commands;    The relationship between @  commands
			and delete buffers is:

				@AC	Unknown
				@AL	Unknown
				@BB	Unknown
				@EB	Unknown
				@EL	Line
				@C	Char
				@F	Find
				@L	Line
				@M	Unknown
				@N	Find
				@PAG	Pag
				@PAR	Par
				@SEN	Sen
				@SR	Paste
				@V	Unknown
				@W	Word

				In insert mode	the  text will be removed
			entirely and the text  after  the  block  removed
			will  immediately  follow  the	text  before  the
			block.	In replace mode the block removed will be
			replaced with space  characters,  preserving  any
			line terminators.

	9.4.2.22		       :EF

				Execute Function

	Syntax: 	<Count>:EK

	Semantics:	Execute the  function  entry  number  <Count>  in
			FUNDEF.EDT exectly as  if  it were invoked from a
			keystroke.    FUNDEF.INP  is  an  ASCII  readable
			version of FUNDEF.EDT.

	9.4.2.23		       :EK

				   Execute Key

	Syntax: 	:EK<Key>

	Semantics:	Execute the definition of <Key> exactly as  if it
			had  been  typed on the keyboard.  This  includes
			prompting for input and replacement of tokens.

			<Key>  is a code that identifies  the  class  and
			value of  the  key.  It consists of a three digit
			decimal number that defines the  value.  <Key> is
			the index into the key mapping table described in
			chapter 7 of this manual.  Normally  the value is
			inserted into the command with the !  contruct.

	9.4.2.24		       :EL

				Set error level

	Syntax: 	<Count>:EL

	Semantics:	Set the error level to ring the bell at <count>
			3: All errors
			2: All errors except entity errors (default)
			1: Only serious and fatal errors
			0: never

	9.4.2.25		       :EM

			      Set end point of mark

	Syntax: 	<Count>:EM

	Semantics:	Sets the  end  point  of  a  marked  region.  The
			marked region, defined	by  a  mark  and  the end
			point of the same  mark,  is  highlighted  in the
			text.

	9.4.2.26		      :ERC

				Clear Edit Region

	Syntax: 	:ERC

	Semantics:	Cancels any edit region in effect.

	9.4.2.27		      :ERS

				 Set Edit Region

	Syntax: 	:ERS<@ Command>

	Semantics:	Sets the edit region of the  current buffer to go
			from  the  current  cursor position to the  point
			defined by <@ Command>.

			As long as an edit region is in effect the cursor
			cannot	be  moved  outside  it, thus limiting any
			editing operations be happen within the region.

	9.4.2.28		       :FE

				   Edit File

	Syntax: 	<Count>:FE<Delimiter><File Name><Delimiter>

	Semantics:	If the current buffer contains modified text  the
			user is asked whether the current contents should
			be saved.  If affirmative, the contents are saved
			in  the    current  output  file,  otherwise  the
			contents  are discarded.   The	contents  of  the
			buffer	are  then  cleared.    The   <File  Name>
			argument is assigned to the input file	name  and
			output	file  name of the current buffer and  the
			file is read into the buffer if it  exists.   The
			cursor	is  placed  at the first character of the
			file.

			If <Count>  is zero the buffer will be read-only.
			The file will not be automatically saved on a :X.

	9.4.2.29		       :FG

				    Get File

	Syntax: 	:FG<Delimiter><File Name><Delimiter>

	Semantics:	Read  the  contents  of the file into the current
			buffer	at the	current  cursor  position.    The
			cursor is placed at the first character read in.

	9.4.2.30		      :FNL

				   Font Larger

	Syntax: 	:FNL

	Semantics:	Select the  next  larger font that the system can
			display.

	9.4.2.31		      :FNS

				   Font Smaller

	Syntax: 	:FNS

	Semantics:	Select the next  smaller font that the system can
			display.

	9.4.2.32		       :FS

				   Save File

	Syntax: 	:FS<Delimiter><File Name><Delimiter>

	Semantics:	Save the contents of  the  current  buffer in the
			file given in the <File  Name>	argument.  If the
			argument is empty, save in the output file of the
			current  buffer.

	9.4.2.33 		       :FT

				      Fill

	Syntax: 	:FT<@ command>

	Semantics:	Fill or  justify  all  text  between  the current
			cursor position and  the  point  defined by the @
			command.  If the ruler contains an R to the right
			of column 1 the text will be filled (jagged right
			margin).  If it contains a  J  to  the	right  of
			column	1  the	text will be justified	(straight
			right margin).	The left margin is defined by the
			position  of  either  A  or W in the ruler.    To
			justify  text  SEDT  packs the text as closely as
			possible with  single spaces between words except
			after punctuation, where two spaces are used.  It
			then inserts extra spaces until the text lines up
			with the right margin.

	9.4.2.34		       :FW

				    Write File

	Syntax: 	:FW<Delimiter><File Name><Delimiter>

	Semantics:	Write the contents  of	the current buffer to the
			file given in the  <File  Name> argument.

	9.4.2.35		       :FX

				  Execute File

	Syntax: 	:FX<Delimiter><File Name><Delimiter>

	Semantics:	Read the file given  in  <File	Name> and execute
			each  line  as SEDT  commands.	  ?,  !    and	%
			expansion is done before execution of each line.

	9.4.2.36		      :GAP

				 Get and append

	Syntax: 	:GAP<@ command>

	Semantics:	Append	the   text  between  the  current  cursor
			position  and  the  position  defined  by  the	@
			command to the contents  of  an  internal buffer.
			The text is not deleted  from the current buffer.
			Several buffers are used for different @ commands
			as follows:

				@AC	Unknown
				@AL	Unknown
				@BB	Unknown
				@EB	Unknown
				@EL	Line
				@C	Char
				@F	Find
				@L	Line
				@M	Unknown
				@N	Find
				@PAG	Pag
				@PAR	Par
				@SEN	Sen
				@SR	Paste
				@V	Unknown
				@W	Word

	9.4.2.37		       :GE

				      Get

	Syntax: 	:GE<@ command>

	Semantics:	Place  the  text  between  the	current    cursor
			position  and  the  position  defined  by  the	@
			command and  place it in an internal buffer.  The
			text is not  deleted  from  the  current  buffer.
			Several buffers are used for different @ commands
			as follows:

				@AC	Unknown
				@AL	Unknown
				@BB	Unknown
				@EB	Unknown
				@EL	Line
				@C	Char
				@F	Find
				@L	Line
				@M	Unknown
				@N	Find
				@PAG	Pag
				@PAR	Par
				@SEN	Sen
				@SR	Paste
				@V	Unknown
				@W	Word

	9.4.2.38		       :GR

				   Get ruler

	Syntax: 	<Count>:GR

	Semantics:	Read  the  contents  of the file RULER<Count>.TXT
			and  define  the  ruler from the contents of  the
			file.	 The  file should have been written by	a
			save ruler command within the :RL command.  On PC
			versions the file should  be  located  in  SEDT's
			master directory.  Under VMS  the  file is should
			be placed in the directory defined by the logical
			variable SEDT$DIR.

	9.4.2.39		       :H

				      Help

	Syntax: 	:H<Delimiter><Help file><Delimiter>

	Semantics:	Read the help and display it page by  page on the
			screen.   If  <Help  file> is empty the help file
			used is HELP.EDT  or  HELP.WPS	depending  on the
			editing style.

	9.4.2.40		       :I

				     Insert

	Syntax: 	:I<Delimiter><Any text><Delimiter>

	Semantics:	Insert	the  text  in  the  current buffer.   The
			cursor	is    placed   after  the  last  inserted
			character.

	9.4.2.41		       :KA

			      Define character key

	Syntax: 	:KA<Char><Delimiter><Definition><Delimiter>

	Semantics:	Program the key  generating  character	<Char> to
			perform the commands given  in	<Definition>.  If
			<Definition> ends with a period the commands will
			be  executed when the key is  pressed,	otherwise
			the execution is stored and executed when  a  key
			ending with a period is struck.

			<Char> is a three digit decimal number containing
			the ASCII value of the character.

	9.4.2.42		       :KF

			   Define key function string

	Syntax: 	:KF<Key><Delimiter><Definition><Delimiter>

	Semantics:    	Program  the  key given in <Key> to  perform  the
			commands given	in <Definition>.  If <Definition>
			ends with a  period the commands will be executed
			when the key is  pressed, otherwise the execution
			is stored and executed when  a	key ending with a
			period is struck.

			<Key>  is a code that identifies  the  class  and
			value of  the  key.  It consists of a three digit
			decimal number that defines the value.	 <Key> is
			the index into the key mapping table described in
			chapter 7 of this manual.  Normally the  value is
			inserted into the command with the !  contruct.

			If the	key  was  originally defined at startup a
			new  entry  will   be  created	in  the  function
			definition  table  to  ensure  that   other  keys
			pointing to the same entry are not redefined.

	9.4.2.43		       :KGA

			    Define gold character key

	Syntax: 	:KGA<Char><Delimiter><Definition><Delimiter>

	Semantics:	Program <Gold> and  the  key generating character
			<Char>	to  perform    the    commands	given  in
			<Definition>.  If <Definition> ends with a period
			the commands will be executed  when  the  key  is
			pressed,  otherwise  the execution is stored  and
			executed  when	a  key	ending with a  period  is
			struck.

			<Char> is a three digit decimal number containing
			the ASCII value of the character.

	9.4.2.44		       :KGK

			    Define gold function key

	Syntax: 	:KGK<Key><Delimiter><Definition><Delimiter>

	Semantics:	Program <Gold> and the	key assigned  key  number
			<key>  to  perform  the    commands    given   in
			<Definition>.  If <Definition> ends with a period
			the  commands will be executed when  the  key  is
			pressed,  otherwise  the  execution is stored and
			executed  when	a  key	ending	with a period  is
			struck.

			<Key> is  a three digit decimal number containing
			the key.

	9.4.2.45		       :KK

			       Define function key

	Syntax: 	:KK<Key><Delimiter><Definition><Delimiter>

	Semantics:	Program the key  assigned  key	number	<key>  to
			perform the commands  given  in <Definition>.  If
			<Definition> ends with a period the commands will
			be executed when the key  is  pressed,	otherwise
			the execution is stored and executed  when  a key
			ending with a period is struck.

			<Key> is  a three digit decimal number containing
			the key.

	9.4.2.46		       :KN

			   Define key function number

	Syntax: 	<Number>:KN<Key>

	Semantics:    	Program  the  key given in <Key> to  perform  the
			commands given	in function number <Number>.

			<Key>  is a code that identifies  the  class  and
			value of  the  key.  It consists of a three digit
			decimal  number that defines the value.  <Key> is
			the index into the key mapping table described in
			chapter 7 of  this manual.  Normally the value is
			inserted into the command with the !  contruct.

	9.4.2.47		       :LD

			  Decrease indentation

	Syntax: 	{<Count>}:LD

	Semantics:	Reduce	the indentation level by  <Count>,  which
			defaults to 1.	The :TAB command moves the cursor
			to the indentation level if the cursor	is placed
			to  the  left  of  the	indentation  level.   The
			indentation level is shown with an I on the ruler
			display.

	9.4.2.48		       :LI

			  Increase indentation

	Syntax: 	{<Count>}:LI

	Semantics:	Increase the indentation  level by <Count>, which
			defaults to 1.	The :TAB command moves the cursor
			to the indentation level if  the cursor is placed
			to  the  left  of  the indentation  level.    The
			indentation level is shown with an I on the ruler
			display.

	9.4.2.49		       :LK

			  Load key definition

	Syntax: 	:LK<Key><@ Command>

	Semantics:	Program  the  key  given in <Key> to contain  the
			contents of  the  given  entity.   See :K for the
			valid codes for <Key>.

	9.4.2.50		      :LNE

		    Execute keystrokes stored in key

	Syntax: 	{<Count>}:LNE<Key>

	Semantics:	Interpret the  programming  of the key defined by
			<Key> as a  sequence  of  keystrokes.  The key is
			assumed to have been  programmed  through the use
			of the :LNL command.  See :K for a description of
			valid codes for <Key>.

	9.4.2.51		      :LNL

			Store keystrokes in key

	Syntax: 	:LNL<Key>

	Semantics:	Store subsequent keystrokes in the programming of
			the  key  defined  by  <Key>  until that  key  is
			struck.  The keystrokes are executed as they  are
			stored.   The commands :LNL and :LNE are used  to
			store  the  keystrokes	 required  to  perform	a
			repeated task and then	perform  the task without
			having to repeat the keystroke	sequence.  See :K
			for a description of valid codes for <Key>.

			The stored keystrokes are encoded as  a  code for
			the class of the key followed by  either an ASCII
			character or a 3 digit ASCII value for the key.

			Codes are:

				A	ASCII character
				G	Gold ASCII character
				F	Function key
				B	Gold function key

			For printable  ASCII  characters,  except digits,
			the code is followed by the character.	Otherwise
			the code is followed  by  a  3 digit function key
			number,  see :K for valid  values,  or	an  ASCII
			character value.

	9.4.2.52		      :LNX

				  End learning

	Syntax: 	:LNX

	Semantics:	Terminate keystroke  learning if it is in effect.
			This command has  no effect if keystroke learning
			is not in effect.

	9.4.2.53		       :LS

			 Set indentation level

	Syntax: 	:LS

	Semantics:	Set the indentation level to the  current  cursor
			position.  The :TAB command moves the  cursor  to
			the indentation level if the cursor is placed  to
			the  left    of   the  indentation  level.    The
			indentation level is shown with an I on the ruler
			display.

	9.4.2.54		       :M

			  Mark cursor position

	Syntax: 	{-}{<Count>}:M

	Semantics:	Store the  current  cursor  position in one of 99
			marks.	<Count>,  which  defaults to 1, specifies
			the mark to save  the  position  in.  Valid marks
			are  1	through 99.   As  text	is  inserted  and
			deleted  from  the buffer marks are  adjusted  to
			point to the same logical  positions in the file.
			The end point of the mark,  see  :EM, is also set
			to the current cursor position.

			-<Count>:M clears mark number <Count>.

	9.4.2.55		       :NL

				New line

	Syntax: 	{<Count>}:NL

	Semantics:	Insert	a  new	line  at  the cursor position and
			advance  the  cursor  to the beginning of the new
			line.

			If the	ruler  line  has automatic margin control
			set the margin	is  set to the leftmost character
			position not containing spaces	and  tabs  in the
			line the cursor was on.  If the old line had only
			spaces	or tabs the automatic margin  is  set  to
			column	1.    Finally insert spaces and  tabs  to
			advance  the  cursor to the automatic margin just
			defined.    The  result will be that left margins
			will line up at any column position.

			If a non-automatic left margin is set  spaces and
			tabs  are  inserted  to advance the cursor to the
			left margin.

	9.4.2.56		       :NS

			    Substitute next

	Syntax: 	{+|-|<|>}{<Count>}:NS

	Semantics:	Search in the current  direction  for the current
			search	string and if it  is  found  replace  the
			occurrence  with the current  substitute  string.
			If the cursor is placed on the first character of
			an occurrence the first substitution will be made
			on that occurrence.  The current search string is
			set  with  @F.	  :SL  or  :SUB.     The  current
			substitute  string is set with :SUB.  The  search
			is case insensitive.

	9.4.2.57		      :NWC

			  Change to next unsaved buffer

	Syntax: 	{+|-}:NWC

	Semantics:	Switches to the next buffer that contains unsaved
			changes.   Buffers  will be cycled through in the
			default  direction.   You  can	use  +	or  -  to
			override the default.

	9.4.2.58		      :NWG

			      Change to next buffer

	Syntax: 	{+|-}:NWC

	Semantics:	Switches to the next  buffer.	 Buffers  will be
			cycled through in the default direction.  You can
			use + or - to override the default.

	9.4.2.59		      :NWN

			  Change to next unused buffer

	Syntax: 	{+|-}:NWN

	Semantics:	Switches  to  the  next  buffer that  is  unused.
			Buffers  will  be  cycled through in the  default
			direction.  You can use + or -	to  override  the
			default.

	9.4.2.60		      :NWU

			  Change to next used buffer

	Syntax: 	{+|-}:NWU

	Semantics:	Switches   to  the  next  buffer  that	is  used.
			Buffers will  be  cycled  through  in the default
			direction.  You  can  use  + or - to override the
			default.

	9.4.2.61		       :OE

			      Output error message

	Syntax: 	<Count>:OE<Delimiter><Message><Delimiter>

	Semantics:	Output <Message> exactly  as  an  internal  error
			message from SEDT and  perform	the  normal error
			skipping of  commands.	 Count is used to set the
			error level.

	9.4.2.62		       :OL

			       Open line

	Syntax: 	{<Count>}:OL

	Semantics:	Insert <Count>, which defaults to  1,  line feeds
			after the current cursor position.

	9.4.2.63		       :OM

			     Output message

		   Syntax: 	:OM<Delimiter><Message><Delimiter>

	Semantics:	Output	<Message>  on  the  message line  of  the
			display.

	9.4.2.64		       :OS

			     Toggle over-strike mode

	Syntax: 	:OS

	Semantics:	Switch between	insert	and  replace mode.

			In    insert  mode  typed  input  and  characters
			inserted  with	:I  are  inserted  at  the cursor
			position and  the  cursor  position  is advanced,
			thus pushing the  text	after the cursor in front
			of it.

			In  replace  mode  the	character  at the  cursor
			position  is  replaced	by  the  character  being
			inserted.   If	the  cursor  is at the end of the
			line the character  will  be inserted rather than
			replaced.  If the  cursor  is  at a tab character
			the tab will be expanded  to  spaces  before  the
			replacement takes place.

			The  current replace/insert mode is displayed  on
			the mode line of the display.

	9.4.2.65		       :OW

			   Switch to previous buffer

	Syntax:		:OW

	Semantics:	Switch to displaying the buffer that was selected
			before switching to the current.  In  two  window
			display  mode the displays in the top and  bottom
			windows will be switched.   If no buffer has been
			selected switch to buffer number 1.

	9.4.2.66		       :PD

			      Insert current date

	Syntax: 	:PD

	Semantics:	Insert	the  current  system  date in the format:
			DD-MMM-YYYY.   This  command  has  no  effect  on
			systems that do not maintain the current date.

	9.4.2.67		       :PL

			       Load paste buffer

	Syntax: 	:PL<Delimiter><File name><Delimiter>

	Semantics:	Insert the contents  of  the  file given in <File
			name>  in the paste  buffer.	This  command  is
			normally used in conjunction with the :PS command
			to  preserve  the  contents of the  paste  buffer
			across multiple sessions.

	9.4.2.68		     :POPCH

			Restore saved buffer change flag

	Syntax: 	:POPCH

	Semantics:	Restore a buffer change flag  that was previously
			saved with a :PUSHCH command.	PUSHCH	and POPCH
			commands can be nested up to 16 levels deep.

	9.4.2.69		       :PR

			      Print current buffer

	Syntax: 	<Lines>:PR<Delimiter><File name><Delimiter>

	Semantics:	Save  the  current  buffer in the file	given  in
			<File name>.  After every <Lines> lines of output
			and at the end	of the file a form feed character
			is inserted.  If any  character  is  typed on the
			keyboard  during  the  process the save  will  be
			terminated.    If <Lines> is 1, the  default,  it
			will be changed to 61.

	9.4.2.70		       :PS

			       Save paste buffer

	Syntax: 	:PS<Delimiter><File name><Delimiter>

	Semantics:	Save the contents of the paste buffer in the file
			given in <File name>.  This  command  is normally
			used  in  conjunction with :PL to preserve  paste
			buffers across multiple edit sessions.

	9.4.2.71		       :PT

			      Insert current time

	Syntax: 	:PT

	Semantics:	Insert	the  current  system  time in the format:
			HH-MM-SS.   This command has no effect on systems
			that do not maintain the current date.

	9.4.2.72		    :PUSHCH

			Save and clear buffer change flag

	Syntax: 	:PUSHCH

	Semantics:	The buffer change flag is saved for  the  current
			buffer	and is then cleared.  The original  state
			of  the  flag  can  be	restored  with	a  :POPCH
			command.  :PUSHCH  and	:POPCH	commands  can  be
			nested up to 16 levels deep.

	9.4.2.73		       :Q

				      Quit

	Syntax: 	:Q

	Semantics:	Terminate the Sedt session if no  buffers contain
			modified text.	If a buffer has been modified ask
			for confirmation and, if positive, terminate the
			session.    ATARI  GEM	and    Microsoft  Windows
			versions will only close the current window.

	9.4.2.74		      :REP

				    Replace

	Syntax: 	:REP

	Semantics:	If  the  last  command	was @F or @N  remove  the
			occurrence  found  and	insert	it in the unknown
			delete buffer.	  Then insert the contents of the
			paste buffer.

	9.4.2.75		       :RF

				Refresh display

	Syntax: 	:RF

	Semantics:	Clear and reinitialize	the  display  and rewrite
			it.    This  command  is  used	to  recover  from
			corruption of the display.

	9.4.2.76		       :RK

			    Redefine key as character

	Syntax: 	<Count>:RK<Key>

	Semantics:    	Redefine the  key  given  in  <Key> to insert the
			character whose value is given in <Count>.

			<Key>  is a code that identifies  the  class  and
			value of  the  key.  It consists of a three digit
			decimal number that defines  the value.  <Key> is
			the index into the key mapping table described in
			chapter 7 of this manual.   Normally the value is
			inserted into the command with the !  contruct.

	9.4.2.77		       :RL

				     Ruler

	Syntax: 	:RL

	Semantics:	Switch into ruler definition mode.  The cursor is
			placed	on  the  first	character  on  the  ruler
			display  in  the  second  line	of  the   screen.
			Commands that affect the ruler are:

			Right arrow	Moves the cursor one character to
					the right.  The column number can
					be read on the status line.

			Left arrow	Moves  the cursor one  column  to
					the left.

			- 		Removes a tab stop at the current
					position.

			Tab		Moves to next tab stop

			^H		Moves to column 1

			T		Inserts a tab stop at the current
					position

			L		Sets   the  left  margin  to  the
					current position.   When a Return
					is  entered the  cursor  will  be
					indented to the left margin.

			R		Sets  the  right  margin  to  the
					current  position.  If the  right
					margin	is  reached when entering
					text, a  new line will be entered
					before the word  being	typed and
					the word will be  indented to the
					word wrap margin.

			J		Sets  the  right  margin  to  the
					current  position.   If the right
					margin is  reached  when entering
					text, a new  line will be entered
					before the word being  typed  and
					the word will be indented  to the
					word wrap margin after adjustment
					of the text to the right margin.

			W		Sets the  word wrap margin to the
					current position.   W  fixes  the
					word wrap position.

			A		Sets  automatic  margin  control.
					The margin is always the leftmost
					non-blank position on the current
					line.

			I		Sets  the    indentation  at  the
					current position.

			Space		Removes  all formatting  controls
					at the current position.

			Digit	 	Load  saved  ruler number  digit.
					The  rulers are saved  in  SEDT's
					master directory under MS-DOS and
					in  the  directory  pointed to by
					the logical  name  SEDT$Dir under
					VMS.  The  name of the ruler file
					is  RulerN?.Txt	where  N  is  the
					number of the ruler.

			Gold Digit	Save current ruler in saved ruler
					number digit.

			Return		Returns  from  ruler   definition
					mode to normal edit mode.

			If more than one  ruler setting is commonly used,
			much time can be saved by storing the settings in
			rulers 0 through 9.  Ruler 0 is loaded by default
			and any of the other rulers can be called up with
			four key strokes:  Gold R Digit Return.

			The  ruler  line  controls  both  left	and right
			margins.  Several  options  exist for controlling
			the margins.

			No margin control is  done  if	L, W, R and I are
			set in column 1.   Lines  can  be infinitely long
			and the cursor is always positioned  in  column 1
			after a Return is typed.

			If L is set in a column different from 1 and W is
			set  in  column  1  a Return will cause  SEDT  to
			indent to the column defined by L.

			If I is set in a column different from	1 and the
			cursor	is positioned to the left of the column a
			Tab will indent to the column defined by I.

			The  left  and	right  margin  controls  work  as
			follows:

			W and R:

				When a non-blank character  is	typed  to
				the right of R SEDT  will insert a Return
				in front of the first word  that  extends
				to  the right of R and indent  to  the	W
				column.    The	effect	will be that text
				will be filled between W and R.  The fill
				command, Gold Keypad  8  will  fill  text
				from the current cursor  position  to the
				end of the current paragraph.	 Text  to
				the left of W will be left unaffected.

			W and J:

				When  a  non-blank character is typed  to
				the  right  of	J  SEDT  will change  the
				spacing between  the current position and
				W  so  that   spacing  after  punctuation
				characters will be exactly  2  and  after
				non-punctuation characters will be 1.	A
				return	will then be inserted before  the
				first  word that extends to the right  of
				J,  after  which  spaces will be inserted
				between words  until  the right margin is
				justified to J.  Finally the wrapped word
				will be indented to  W.  Text to the left
				of W will be left unaffected.

			A and R:

				When a non-blank character is inserted to
				the right of  R a return will be inserted
				in front of the  first	word that extends
				to the right of R.    The  text after the
				return will be indented to the same level
				as the line just terminated.

			A and J:

				When  a  non-blank  character is typed to
				the  right  of	J  SEDT  will  change the
				spacing  between all words to the left of
				the  current  position	so  that  spacing
				after  punctuation  characters	 will  be
				exactly  2  and  after	  non-punctuation
				characters will be 1.  A return will then
				be  inserted  before the first word  that
				extends  to  the right of J, after  which
				spaces will  be  inserted  between  words
				until the right  margin  is  justified to
				the  same  level  as	the    line  just
				terminated.

			W to the right of, or at J/R:

				No filling or justification will occur.

			A to the right of or at J/R:

				When a Return is typed the cursor will be
				indented  to the same level as	the  line
				just  terminated.  If the terminated line
				is  empty   the  indentation  level  will
				remain	unchanged.	This	mode   is
				particularly	useful	  for  structured
				programming.

	9.4.2.78		     :RMCHA

			  Clear character delete buffer

	Syntax: 	:RMCHA

	Semantics:	Clear  the   contents  of  the	character  delete
			buffer.

	9.4.2.79		     :RMHEL

				Clear help buffer

	Syntax: 	:RMHEL

	Semantics:	Clear the contents of the help buffer.

	9.4.2.80		     :RMLIN

			     Clear line delete buffer

	Syntax: 	:RMLIN

	Semantics:	Clear the contents of the line delete buffer.

	9.4.2.81		     :RMPAG

			     Clear page delete buffer

	Syntax: 	:RMPAG

	Semantics:	Clear the contents of the page delete buffer.

	9.4.2.82		     :RMPAR

			  Clear paragraph delete buffer

	Syntax: 	:RMPAR

	Semantics:	Clear  the  contents   of  the	paragraph  delete
			buffer.

	9.4.2.83		     :RMPAS

				Clear paste buffer

	Syntax: 	:RMPAS

	Semantics:	Clear the contents of the paste buffer.

	9.4.2.84		     :RMSEA

			       Clear search buffer

	Syntax: 	:RMSEA

	Semantics:	Clear the contents of the search buffer.

	9.4.2.85		     :RMSEN

			   Clear sentence delete buffer

	Syntax: 	:RMSEN

	Semantics:	Clear the contents of the sentence delete buffer.

	9.4.2.86		     :RMSUB

			     Clear substitute buffer

	Syntax: 	:RMSUB

	Semantics:	Clear the contents of the substitute buffer.

	9.4.2.87		     :RMUNK

			   Clear unknown delete buffer

	Syntax: 	:RMUNK

	Semantics:	Clear the contents of the unknown delete buffer.

	9.4.2.88		     :RMWOR

			     Clear word delete buffer

	Syntax: 	:RMWOR

	Semantics:	Clear the contents of the word delete buffer.

	9.4.2.89		       :RS

			       Reset select range

	Syntax: 	:RS

	Semantics:	Remove the select point and  repaint  the current
			window.

	9.4.2.90		      :RTAB

			    Replace tabs with spaces

	Syntax: 	:RTAB<@ command>

	Semantics:	Within	the    given	entity	replace  all  tab
			characters with multiple spaces.

	9.4.2.91		      :RUL

			     Load ruler from entity

	Syntax:		:RUL<@ command>

	Semantics:	Interpret  the	text  within the @ command  as	a
			ruler definition string in the same format as the
			ruler files.

	9.4.2.92		      :RUS

			      Save ruler in buffer

	Syntax:		:RUS

	Semantics:	Write  the contents of the ruler into the current
			buffer	in  the same format as a ruler definition
			file.

	9.4.2.93		      :SASC

		   Show ASCII value of character under cursor

	Syntax: 	:SASC

	Semantics:	Prints the ASCII value of the character under the
			cursor on the message line.

	9.4.2.94		      :SAVF

			Save function definitions in file

	Syntax: 	:SAVF<Delimiter><File name><Delimiter>

	Semantics:	Saves	all  function  definitions  (loaded    at
			startup, defined later and learned) in	the given
			file.	 The definitions are saved in the  binary
			format for function definition files.  Use MAPKEY
			DUMP FUNCTIONS to  convert  to an ASCII file.  If
			an empty file name  is	supplied,  Sedt will save
			the  function  definitions  into a  file  in  the
			current directory with the same name  as  the one
			it   loaded  the  function  definitions  from  at
			startup.

	9.4.2.95		      :SAVK

			   Save key definitions in file

	Syntax: 	:SAVK<Delimiter><File name><Delimiter>

	Semantics:	Saves the definitions of all key mappings (loaded
			at startup,  defined  later  and  learned) in the
			given file.  The mappings are saved in the binary
			format for key map files.  USE	MAPKEY	DUMP KEYS
			to convert to an ASCII file.  If  an  empty  file
			name	is  supplied,  Sedt  will  save  the  key
			definitions into  a file in the current directory
			with the same  name  as the one it loaded the key
			definitions from at startup.

	9.4.2.96		       :SC

			      Show current column

	Syntax: 	:SC

	Semantics:	Display the column that the cursor  is	currently
			placed at on the bottom line of the display.

	9.4.2.97		      :SEL

				     Select

	Syntax: 	:SEL

	Semantics:	Set  the  select point to be the  current  cursor
			position.

	9.4.2.98		      :SETB

			   Set block/line mode toggle

	Syntax: 	<Count>:SETB

	Semantics:	Sets the  value  of the block/line mode toggle to
			the value of  <Count>.	  A  value of 0 sets line
			mode. 1 sets block mode.

	9.4.2.99		      :SETD

			      Set direction toggle

	Syntax: 	<Count>:SETD

	Semantics:	Sets  the value of the direction  toggle  to  the
			value  of  <Count>.    A  value of 0 sets  it  to
			reverse.  1 sets it to forward.

	9.4.2.100		      :SETF

			   Set cursor behavior toggle

	Syntax: 	<Count>:SETF

	Semantics:	Sets the value of the  cursor  behavior toggle to
			the value of <Count>.  A value	of  0  makes  the
			left and right cursor keys move through the  file
			a  character at a time and the up and  down  keys
			never  move  the cursor beyond the end of a line.
			1 makes  the  left  and  right	cursor	keys move
			freely on the  current	line  and the up and down
			keys move straight.   Lines  will  be padded with
			spaces if the cursor is  moved	beyond the end of
			the line.

	9.4.2.101		      :SETR

			    Set replace/insert toggle

	Syntax: 	<Count>:SETR

	Semantics:	Sets the value of  the replace/insert mode toggle
			to the value of <Count>.  A value of 0 sets it to
			insert.  1 sets it to replace.

	9.4.2.102		      :SETT

			  Set tab insert/expand toggle

	Syntax: 	<Count>:SETT

	Semantics:	Sets the value of the tab insert/expand toggle to
			the value of <Count>.  A value	of  0  sets it to
			inserted.  1 sets it to expand.

	9.4.2.103		      :SETU

			   Set case sensitivity toggle

	Syntax: 	<Count>:SETU

	Semantics:	Sets the value of the  case sensitivity toggle to
			the value of <Count>.  A value	of  0  sets  case
			insensitive searches.	 1  sets  case	sensitive
			searches.

	9.4.2.104		      :SETV

			  Set regular expression toggle

	Syntax: 	<Count>:SETV

	Semantics:	Sets the value	of  the regular expression toggle
			to <Count>.  A	value of 0 sets literal searches,
			while	 any   non-zero  value	forces	  regular
			expression searches.

	9.4.2.105		      :SETX

			 Set function definition toggle

	Syntax: 	<Count>:SETX

	Semantics:  Sets the value of  the  function definition toggle to
			the value of  <Count>.	  A  value of 0 makes all
			keys insert a single  character  in  responses to
			prompts.  1 causes keys  assiciated with function
			definitions to insert the definition in responses
			to prompts.

	9.4.2.106		       :SI

			    Send a shift in character

	:Syntax:	:SI

	Semantics:	Under VMS or ULTRIX a shift in character (decimal
			15) is sent to the terminal.  This will shift the
			displayed character set into the normal character
			set.

	9.4.2.107		       :SK

			      Save key definition

	Syntax: 	:SK<Key>

	Semantics:	Insert	the  definition  of  <Key> in the current
			buffer.  For valid codes for <Key> see :K.   This
			command  is  used in conjunction with :LK to edit
			key definitions.

	9.4.2.108		       :SL

			       Load search buffer

	Syntax: 	:SL<@ command>

	Semantics:	Copy  the contents  of	the  buffer  between  the
			cursor position and the position defined by the @
			command  into  the  search buffer.    The  search
			buffer is used by the @F, @N and :SUB commands.

	9.4.2.109		       :SO

			   Send a shift out character

	Syntax: 	:SO

	Semantics:	Under  VMS  or	ULTRIX	 a  shift  out	character
			(decimal 14) is sent to  the terminal.	This will
			change	the  character	set  displayed	to    the
			alternate character set.

	9.4.2.110		      :STAB

			Replace multiple spaces with tabs

	Syntax: 	:STAB<@ command>

	Semantics:	Replace  multiple  spaces within the given entity
			with tab characters where possible.

	9.4.2.111		      :STRP

			      Strip trailing spaces

	Syntax: 	:STRP<@ command>

	Semantics:	Strip  all  trailing  space  and  tab  characters
			within the given  entity.    Trailing  spaces are
			those after the last  printable  character on the
			line.

	9.4.2.112		      :SUB

				   Substitute

	Syntax:
	{+|-|<|>}{<Count>}:SUB<Delimiter><Target><Delimiter><Object><Delimiter>

	Semantics:	Find the  next	occurrence  of	<Target>  in  the
			current direction and  replace	it with <Object>.
			If the cursor is placed on the first character of
			<Target> and the direction is  forward	make  the
			substitution.	 If  <Target>  is empty  use  the
			current  search  string, set by @F or  :SL.    If
			<Object>  is  empty  use  the  current substitute
			string.   If Target is non-empty insert it in the
			current search string.	 If <Object> in non-empty
			insert it in the  current  substitute string.  If
			the direction is forward, place the cursor at the
			end if the inserted string, end if it is backward
			place the cursor at the beginning.  The search is
			case insensitive.

	9.4.2.113		       :SV

				  Show Version

	Syntax: 	:SV

	Semantics:	Show the  version  number  of Sedt on the message
			line.

	9.4.2.114		      :SYQ

			      Spawn with no output

	Syntax: 	:SYQ<Delimiter><Command><Delimiter>

	Semantics:	The :SYQ is the same as the :SYS command with the
			exception that it  does  not clear the screen and
			refresh it after the spawn.  This command is used
			to  execute  programs that accept  no  input  and
			provide no output.

	9.4.2.115		      :SYR

			  Spawn with redirected output

	Syntax: 	:SYR<Delimiter><New stdout><Delimiter><New stderr>
			 <Delimiter><Command><Delimiter>

	Semantics:	The :SYR command  is similar to the :SYQ command,
			but  redirects standard output and  error  output
			for the child process to the given file names.

	9.4.2.116		      :SYS

			   Spawn to operating system

	Syntax: 	:SYS<Delimiter><Command><Delimiter>

	Semantics:	Execute  <Command> and a command to the operating
			system.   Before  the  command	is  executed  the
			screen is cleared  and	the  modes  reset  to the
			default modes.	If  <Command>  is  empty call the
			command processor.  On return prompt for input of
			a  single  keystroke if <Command> was  non-empty.
			Then refresh the display.

			On MS-DOS systems  COMSPEC  is used to locate the
			command  interpreter which is  spawned	when  the
			argument to :SYS is empty.

			SEDT uses free	memory	to  contain  buffers  and
			other working areas.   Whether	enough	memory is
			available  to actually perform the  :SYS  command
			depends  on  the largest memory requirement  that
			SEDT  has  had	during the session.   It  is  not
			possible  to  return  memory  once  it	has  been
			claimed and used by SEDT.

	9.4.2.117		      :TAB

			     Move to next tab stop

	Syntax: 	{<Count>}:TAB

	Semantics:	If the current indentation level is to	the right
			of  the  cursor  insert  tab and space characters
			until  the  cursor  is	placed at the indentation
			level.	Otherwise insert tab and space characters
			until the cursor  is at the next tab stop.  If no
			tab stops are to  the  right  of  the  cursor  do
			nothing.  Only space characters  will be inserted
			if the current tab expansion mode  is  to  expand
			tabs.  The tab expansion is changed  with the :TT
			command  and  displayed on the mode line  of  the
			display.

			In overstrike  mode  :TAB  will  space	over  any
			characters already on the line.

	9.4.2.118		      :TAD

			  Adjust text by one tab stop

	Syntax: 	{+|-|<|>}{<Count>}:TAD<@ command>

	Semantics:	Move  all   lines  fully  contained  between  the
			current cursor position  and the position defined
			by the @ command  <Count>  tab	stops left if the
			current  direction is backward or  right  if  the
			current direction is forward.  Left adjustment is
			not performed further than to the first non space
			or tab character.

	9.4.2.119		       :TB

			       Toggle Block Mode

	Syntax: 	:TB

	Semantics:	Toggle between block and line cut and paste.

			In line mode  (shown  by  line on the mode line),
			the select region is  all  characters between the
			cursor and the select point.  Cut operations will
			remove	  the  entire  select  region.	    Paste
			operations will insert the entire paste region at
			the cursor position.

			In  block  mode  a cut operation will remove  all
			characters  that  are	 within    the	rectangle
			delimited by the cursor  and the select point.	A
			paste  operation  will insert the  paste  buffer,
			line  by  line	in  the buffer	starting  at  the
			cursor	position  and at the cursor column,  thus
			inserting  a  rectangle  of text into the buffer.
			The  select  region  will only have the column at
			the select point shown in reverse video.

	9.4.2.120		       :TC

			Toggle Control Character Display

	Syntax: 	:TC

	Semantics:	Toggles between display  of control characters as
			single	reverse  video characters with control	C
			shown as a reverse video C, or	as strings in the
			format <name> when name is the ASCII mnemonic for
			the character.

	9.4.2.121		       :TD

				Toggle Direction

	Syntax: 	:TD

	Semantics:	Toggle the direction flag shown on the mode line.
			Most  cursor  movement	  commands  work  in  the
			direction shown by the direction flag.

	9.4.2.122		       :TF

			   Toggle Cursor Key Behavior

	Syntax: 	:TF

	Semantics:	Toggle	between    two	  alternate   cursor  key
			behaviors.  When  "Rest" is displayed on the mode
			line the left and  right  cursor  keys	will move
			through the file and the  up and down cursor keys
			will never move further to the	right  trhan  the
			end  of a line.  When "Free"  is  displayed,  the
			left and right cursor keys will move freely  left
			and  right, and the up and down keys will  always
			move directly.	 Lines will be padded with spaces
			if the cursor is moved beyond the end of a line.

	9.4.2.123		       :TI

				 Test for input

	Syntax: 	:TI

	Semantics:	Set SEDT's internal error flag	if  the  internal
			type-ahead buffer  contains any characters.  This
			command is used  to  terminate	a command loop by
			typing a character.

	9.4.2.124		       :TM

			     Toggle buffer markers

	Syntax: 	:TM

	Semantics:	Toggle between showing the beginning and  end  of
			buffers  with  bold,  reverse  video BOF and  EOF
			markers.  Default is not to show the markers.

	9.4.2.125		       :TP

			       Toggle Cursor Line

	Syntax: 	:TP

	Semantics:	Toggles between full screen  display  where  the
			cursor line will float within  the display window
			to minimize screen updates, and mid-line  editing
			where the cursor is always on the  center line of
			the window.

	9.4.2.126		       :TR

			      Toggle ruler display

	Syntax: 	:TP

	Semantics:	Toggles display  of  the current ruler at the top
			of the window.

	9.4.2.127		       :TS

			 Toggle automatic screen shifts

	Syntax: 	:TS

	Semantics:	Toggle	shifting the screen image horizontally to
			keep  the  current  cursor  position  within  the
			screen	margins.  When screen shifting is toggled
			off the leftmost column on the screen will always
			correspond to the  leftmost  column  in the file.
			The current state of  the  toggle is shown on the
			mode line of the display.

	9.4.2.128		       :TT

			      Toggle tab expansion

	Syntax: 	:TT

	Semantics:	Toggle	between  inserting  tab characters in the
			buffer and  expanding them into space characters.
			The current state  of  the toggle is displayed on
			the mode line of the display.

	9.4.2.129		       :TU

			     Toggle case sensitivity

	Syntax: 	:TU

	Semantics:	Toggle	between  case	 sensitive    and    case
			insensitive searches.  The  current  state of the
			toggle	is  displayed on the  mode  line  of  the
			display.

	9.4.2.130			:TV

		       Toggle regular expression searches

	Syntax: 	:TV

	Semantics:	Toggle	between literal  and  regular  expression
			searches.

	9.4.2.131		       :TX

		      Toggle function definition insertion

	Syntax: 	:TX

	Semantics:	Toggle	between inserting characters and function
			definitions in	reponses to prompts.  The current
			state of the toggle is displayed on the mode line
			of the display.

	9.4.2.132		       :UC

			       Undelete character

	Syntax: 	{<Count>}:UC

	Semantics:	Insert the contents  of  the  character  undelete
			buffer at the current cursor position.

	9.4.2.133		       :UL

				 Undelete line

	Syntax: 	{<Count>}:UL

	Semantics:	Insert	the contents of the line delete buffer at
			the current cursor position.

	9.4.2.134		       :UM

			       Undo last command

	Syntax: 	:UM

	Semantics:	Attempt to negate the effect of the last command.
			Commands for which :UM has been implemented are:

				All @ commands.
				:SUB
				:D

			Attempting to undo any other command  will  cause
			an error do be displayed.

	9.4.2.135		      :UOFF

			     Turn off screen updates

	Syntax: 	:UOFF

	Semantics:	Prevents screen  updating  until a :UON, :WC, :WI
			or :RL command is executed.  This command is used
			to  prevent excessive screen  updating	processes
			with complex command sequences;

	9.4.2.136		      :UON

			      Turn on screen updates

	Syntax: 	:UON

	Semantics:	Restores screen updating and repaint  the  screen
			to  reflect any changes made while  updates  were
			turned off.

	9.4.2.137		      :UPAG

				 Undelete page

	Syntax: 	{<Count>}:UPAG

	Semantics:	Insert the contents of the page delete buffer  at
			the current cursor position.

	9.4.2.138		      :UPAR

			       Undelete paragraph

	Syntax: 	{<Count>}:UPAR

	Semantics:	Insert	the  contents  of  the	paragraph  delete
			buffer at the current cursor position.

	9.4.2.139		      :UPD

			      Update screen header

	Syntax: 	:UPD

	Semantics:	Update	the  first  line of the display.  This is
			normally done  only  when SEDT is ready for input
			and there are no  characters  in  the  type-ahead
			buffer.

	9.4.2.140		      :USEN

			       Undelete sentence

	Syntax: 	{<Count>}:USEN

	Semantics:	Insert the contents of the sentence delete buffer
			at the current cursor position.

	9.4.2.141		      :USR

				     Paste

	Syntax: 	{<Count>}:USR

	Semantics:	Insert the contents of the  paste  buffer  at the
			current cursor position.

	9.4.2.142		       :UU

				Undelete unknown

	Syntax: 	{<Count>}:UU

	Semantics:	Insert the  contents of the unknown delete buffer
			at the current cursor position.

	9.4.2.143		       :UW

				 Undelete word

	Syntax: 	{<Count>}:UW

	Semantics:	Insert the contents  of the word delete buffer at
			the current cursor position.

        9.4.2.143                      :WA

                                 Cascade windows

        Syntax:         :WA

        Semantics:      Cascade all  windows.  Currently only implemented
                        in the Turbo Vision version.

	9.4.2.144		       :WC

				   Zoom window

	Syntax: 	<Count>:WC

	Semantics:	Count=2
				Ensure that  the  window  is  zoomed  and
				covers the entire screen.

			Count=3
				Ensure that the window is unzoomed.

			Otherwise
				If the current	window	covers the entire
				screen	reduce	it,  otherwise	zoom  it.
				This command only has an effect when Sedt
				simulates  windows    in  a  non-windowed
				environment.

	9.4.2.145		       :WD

				  Toggle width

	Syntax: 	:WD

	Semantics:	Toggle between 80 and 132 column display formats.
			This command has no effect on systems that cannot
			support 132 character displays.

	9.4.2.145		      :WFB

				Fix window bottom

	Syntax: 	<Count>:WFB

	Semantics:	Set the bottom window border on line <Count>

	9.4.2.145		      :WFL

				 Fix window left

	Syntax: 	<Count>:WFL

	Semantics:	Set the left window border on column <Count>

	9.4.2.145		      :WFR

				Fix window right

	Syntax: 	<Count>:WFR

	Semantics:	Set the right window border on column <Count>

	9.4.2.145		      :WFT

				 Fix window top

	Syntax: 	<Count>:WFT

	Semantics:	Set the top window border on row <Count>

	9.4.2.146		       :WG

				   Window grow

	Syntax: 	:WG

	Semantics:	Use the arrow keys  to	increase  the size of the
			current window.  Typing return	exits and returns
			to regular  editing  mode.  This command only has
			an  effect  when  Sedt	simulates  windows  in	a
			non-winowed environment.

	9.4.2.147		       :WI

				 Select buffer

	Syntax: 	<Count>:WI

	Semantics:	Select the buffer given in <Count> as the current
			buffer.  Valid buffers are 0 through 999.

			Each  buffer  has  a	unique	edit  environment
			including:

				Input file
				Output file
				Current position
				Ruler
				Marks
				Select point

	9.4.2.148		       :WM

				   Window move

	Syntax: 	:WM

	Semantics:	Use the arrow  keys  to  move the current window.
			Typing	return	exits  and   returns  to  regular
			editing mode.

	9.4.2.149		       :WP

				 Position Window

	Syntax: 	<Position>:WP

	Sedmantics:	On terminals and PCs this command will position a
			editing buffer window on the screen.

			Position

			0		Full screen
			1		Top half
			2		Bottom half
			3		Left half
			4		Right half
			5		Top left quarter
			6		Top right quarter
			7		Bottom left quarter
			8		Bottom right quarter
			9		Top left sixth
			10		Top right sixth
			11		Middle left sixth
			12		Middle right sixth
			13		Bottom left sixth
			14		Bottom right sixth

	9.4.2.150		       :WS

				   Window grow

	Syntax: 	:WS

	Semantics:	Use the arrow keys to  decrease  the  size of the
			current window.  Typing return exits  and returns
			to regular editing mode.    This command only has
			an  effect  when  Sedt	simulates  windows  in	a
			non-winowed environment.

	9.4.2.151		       :WT

				   Window tile

	Syntax: 	:WT

	Semantics:	Tile all existing windows so they  don't overlap.
			Up  to 16 windows will be tiled,  the  rest  left
			unchanged.  This command only has an effect  when
			Sedt  simulates  windows    in	  a   non-winowed
			environment.

	9.4.2.152		       :X

				      Exit

	Syntax: 	:X

	Semantics:	Save  the  current buffer in  it's  output  file.
			Then  exit  unless other buffers contain  unsaved
			changes.    If	unsaved changes exist prompt  the
			user for confirmation before exiting.

	9.4.2.153		       :YN

			     Prompt for Confirmation

	Syntax: 	:YN<Delimiter><String><Delimiter>

	Semantics:	Display  the  string  on the bottom line  of  the
			display with the string <Y/N>:	appended and wait
			for the user to enter either a Y or an N from the
			keyboard.    If  the response is Y the error flag
			will be  set,  otherwise it will be cleared.  :YN
			is  used  in  conjunction   with  ^E  conditional
			execution.		       For	  example
			^E(:YN/Question??/)(:OM/Yes?/|:OM/No?/)  will output
			a Yes  if Y is typed in response.  If <control> U
			is typed the entire command will be aborted.

	9.4.2.154		       :Z

				   Zap buffer

	Syntax: 	<Count>:Z

	Semantics:	Clear  the  current  buffer.   If unsaved changes
			have been  made  prompt the user for confirmation
			before clearing.

			If <Count> is zero,  the buffer will be marked as
			read-only.  Even if the  buffer  is modified, the
			contents will not be saved and	you  will  not be
			warned if the buffer is cleared.

	Copyright (c) Anker Berg-Sonne, 1985-1991
	Sedt Version 4.2 (290)

				   Appendix A

			      Keyboard translation

	Key		LK201/LK250

	<Escape>
	<Backspace>
	<Return>	<Return>
	<Linefeed>
	<Delete>	<<X>
	<Control>	<Ctl>
	<Tab>		<Tab>
	<Space> 	<Spacebar>
	<F1>		<F1>
	<F2>		<F2>
	<F3>		<F3>
	<F4>		<F4>
	<F5>		<F5>
	<F6>		<F6>
	<F7>		<F7>
	<F8>		<F8>
	<F9>		<F9>
	<F10>		<F10>
	<F11>		<F11>
	<F12>		<F12>
	<F13>		<F13>
	<F14>		<F14>
	<Help>		<Help>
	<Do>		<Do>
	<F17>		<F17>
	<F18>		<F18>
	<F19>		<F19>
	<F20>		<F20>
	<Find>		<Find>
	<Insert Here>	<Insert Here>
	<Remove>	<Remove>
	<Select>	<Select>
	<Prev Screen>	<Prev Screen>
	<Next Screen>	<Next Screen>
	<Up arrow>	<Up Arrow>
	<Left arrow>	<Left Arrow>
	<Down arrow>	<Down Arrow>
	<Right arrow>	<Right Arrow>
	<Keypad 0>	<Keypad 0>
	<Keypad 1>	<Keypad 1>
	<Keypad 2>	<Keypad 2>
	<Keypad 3>	<Keypad 3>
	<Keypad 4>	<Keypad 4>
	<Keypad 5>	<Keypad 5>
	<Keypad 6>	<Keypad 6>
	<Keypad 7>	<Keypad 7>
	<Keypad 8>	<Keypad 8>
	<Keypad 9>	<Keypad 9>
	<Keypad ,>	<Keypad ,>
	<Keypad ->	<Keypad ->
	<Keypad .>	<Keypad .>
	<Gold>		<Keypad PF1>
	<PF2>		<Keypad PF2>
	<PF3>		<Keypad PF3>
	<PF4>		<Keypad PF4>
	<Keypad Enter>	<Keypad Enter>
	<Home>
	<End>

	Key		IBM PC		IBM PC/AT	Enhanced IBM

	<Escape>
	<Backspace>
	<Return>	<Enter> 	<Enter> 	<Enter>
	<Linefeed>
	<Delete>	<<->		<<->		<Backspace>
	<Control>	<Ctrl>		<Ctrl>		<Ctrl>
	<Tab>		<->|>		<->|>		<Tab>
	<Space> 	<Spacebar>	<Spacebar>	<Spacebar>
	<F1>		<F1>		<F1>		<F1>
	<F2>		<F2>		<F2>		<F2>
	<F3>		<F3>		<F3>		<F3>
	<F4>		<F4>		<F4>		<F4>
	<F5>		<F5>		<F5>		<F5>
	<F6>		<F6>		<F6>		<F6>
	<F7>		<F7>		<F7>		<F7>
	<F8>		<F8>		<F8>		<F8>
	<F9>		<F9>		<F9>		<F9>
	<F10>		<F10>		<F10>		<F10>
	<F11>		<Shift> <F1>	<Shift> <F1>	<F11>
	<F12>		<Shift> <F2>	<Shift> <F2>	<F12>
	<F13>		<Shift> <F3>	<Shift> <F3>	<Shift> <F3>
	<F14>		<Shift> <F4>	<Shift> <F4>	<Shift> <F4>
	<Help>		<Shift> <F5>	<Shift> <F5>	<Shift> <F5>
	<Do>		<Shift> <F6>	<Shift> <F6>	<Shift> <F6>
	<F17>		<Shift> <F7>	<Shift> <F7>	<Shift> <F7>
	<F18>		<Shift> <F8>	<Shift> <F8>	<Shift> <F8>
	<F19>		<Shift> <F9>	<Shift> <F9>	<Shift> <F9>
	<F20>		<Shift> <F10>	<Shift> <F10>	<Shift> <F10>
	<Find>		<Shift> <Home>	<Shift> <Home>	<Home>
	<Insert Here>	<Shift> <Ins>	<Shift> <Ins>	<Insert>
	<Remove>	<Shift> <Del>	<Shift> <Del>	<Delete>
	<Select>	<Shift> <End>	<Shift> <End>	<End>
	<Prev Screen>	<Shift> <Pg Up> <Shift> <Pg Up> <Page Up>
	<Next Screen>	<Shift> <Pg Dn> <Shift> <Pg Dn> <Page Down>
	<Up arrow>	<Shift> <Up Arrow>
					<Shift> <Up Arrow>
							<Up Arrow>
	<Left arrow>	<Shift> <Left Arrow>
					<Shift> <Left Arrow>
							<Left Arrow>
	<Down arrow>	<Shift> <Down Arrow>
					<Shift> <Down Arrow>
							<Down Arrow>
	<Right arrow>	<Shift> <Right Arrow>
					<Shift> <Right Arrow>
							<Right Arrow>
	<Keypad 0>	<Keypad 0>	<Keypad 0>	<Keypad 0>
	<Keypad 1>	<Keypad 1>	<Keypad 1>	<Keypad 1>
	<Keypad 2>	<Keypad 2>	<Keypad 2>	<Keypad 2>
	<Keypad 3>	<Keypad 3>	<Keypad 3>	<Keypad 3>
	<Keypad 4>	<Keypad 4>	<Keypad 4>	<Keypad 4>
	<Keypad 5>	<Keypad 5>	<Keypad 5>	<Keypad 5>
	<Keypad 6>	<Keypad 6>	<Keypad 6>	<Keypad 6>
	<Keypad 7>	<Keypad 7>	<Keypad 7>	<Keypad 7>
	<Keypad 8>	<Keypad 8>	<Keypad 8>	<Keypad 8>
	<Keypad 9>	<Keypad 9>	<Keypad 9>	<Keypad 9>
	<Keypad ,>	<Shift> <Keypad ->
					<Keypad ->	<Keypad +>
	<Keypad ->	<Keypad ->	<Prt Sc>	<Shift> <Keypad +>
	<Keypad .>	<Keypad .>	<Keypad .>	<Keypad .>
	<Gold>		<Esc>,<Num Lock><Esc>		<Esc>,<Num Lock>
	<PF2>		<Shift> <Num Lock>
					<Num Lock>	<Keypad />
	<PF3>		<Scroll Lock>
					<Scroll Lock>	<Keypad *>
	<PF4>		<Shift> <Scroll Lock>
					<Sys Req>	<Keypad ->
	<Keypad Enter>	<Keypad +>	<Keypad +>	<Keypad Enter>
	<Home>
	<End>

	Key		IBM Convert.	ATARI ST

	<Escape>
	<Backspace>			<Backspace>
	<Return>	<Enter> 	<Return>
	<Linefeed>
	<Delete>	<Bksp>		<Delete>
	<Control>	<Ctrl>		<Control>
	<Tab>		<->|>		<Tab>
	<Space> 	<Spacebar>	<Spacebar>
	<F1>		<F1>		<F1>
	<F2>		<F2>		<F2>
	<F3>		<F3>		<F3>
	<F4>		<F4>		<F4>
	<F5>		<F5>		<F5>
	<F6>		<F6>		<F6>
	<F7>		<F7>		<F7>
	<F8>		<F8>		<F8>
	<F9>		<F9>		<F9>
	<F10>		<F10>		<F10>
	<F11>		<Shift> <F1>	<Shift> <F1>
	<F12>		<Shift> <F2>	<Shift> <F2>
	<F13>		<Shift> <F3>	<Shift> <F3>
	<F14>		<Shift> <F4>	<Shift> <F4>
	<Help>		<Shift> <F5>	<Shift> <F5>
	<Do>		<Shift> <F6>	<Shift> <F6>
	<F17>		<Shift> <F7>	<Shift> <F7>
	<F18>		<Shift> <F8>	<Shift> <F8>
	<F19>		<Shift> <F9>	<Shift> <F9>
	<F20>		<Shift> <F10>	<Shift> <F10>
	<Find>		<Fn> <Home>	<Shift> <Clr Home>
	<Insert Here>	<Ins>		<Insert>
	<Remove>	<Del>		<Clr Home>
	<Select>	<Fn> <End>	<Shift> <Insert>
	<Prev Screen>	<Fn> <PgUp?>	<Shift> <Up Arrow>
	<Next Screen>	<Fn> <PgDn?>	<Shift> <Down Arrow>
	<Up arrow>	<Up Arrow>	<Up Arrow>
	<Left arrow>	<Left Arrow>	<Left Arrow>
	<Down arrow>	<Down Arrow>	<Down Arrow>
	<Right arrow>	<Right Arrow>	<Right Arrow>
	<Keypad 0>	<Fn> <Keypad 0> <Keypad 0>
	<Keypad 1>	<Fn> <Keypad 1> <Keypad 1>
	<Keypad 2>	<Fn> <Keypad 2> <Keypad 2>
	<Keypad 3>	<Fn> <Keypad 3> <Keypad 3>
	<Keypad 4>	<Fn> <Keypad 4> <Keypad 4>
	<Keypad 5>	<Fn> <Keypad 5> <Keypad 5>
	<Keypad 6>	<Fn> <Keypad 6> <Keypad 6>
	<Keypad 7>	<Fn> <Keypad 7> <Keypad 7>
	<Keypad 8>	<Fn> <Keypad 8> <Keypad 8>
	<Keypad 9>	<Fn> <Keypad 9> <Keypad 9>
	<Keypad ,>	<Fn> <Keypad *> <Keypad +>
	<Keypad ->	<Fn> <Keypad /> <Keypad ->
	<Keypad .>	<Fn> <Keypad .> <Keypad .>
	<Gold>		<Num Lock>	<Esc>,<Keypad (>
	<PF2>		<Scroll Lock>	<Keypad )>
	<PF3>		<Fn> <Keypad -> <Keypad />
	<PF4>		<Fn> <Keypad +> <Keypad *>
	<Keypad Enter>			<Keypad Enter>
	<Home>
	<End>

	Copyright (c) Anker Berg-Sonne, 1985-1991
	Sedt Version 4.2 (290)

				    Appendix B

				   Installation

		Each installation  kit contains a file named INSTALL.HOW.
	This text file contains installation instructions for the kit.

	Sedt Version 4.2 (290)

				   Appendix C

				  Error Messages

		Error messages	fall  into  four  classes:    Fatal error
	messages that cause  Sedt to abort execution, and three levels of
	non-fatal errors.

		Fatal errors  cause  Sedt  to abort the edit session.  If
	you have enabled  autosaves  you  may be able to recover the edit
	session close to the point where it aborted.

	Fatal errors:

	Attempt to get before beginning
		Internal Sedt  error.	 This is caused by a bug in Sedt.

	Could not open key definition file
		Sedt could  not  find  the  key  definition  file  due to
		improper installation or improper operation of Sedt .

	Error creating buffer file
		Sedt was unable to create a temporary file on disk due to
		a lack	of  disk  space available.  Correct the situation
		and restart the edit session for a recovery.

	Error reading data from buffer
		Internal Sedt error.  This is  caused  by  a bug in Sedt.

	Error writing data from buffer
		Sedt was unable  to write to a temporary file on disk due
		to a lack of disk space available.  Correct the situation
		and restart the edit session for a recovery.

	More files than buffers
		You attempted to call Sedt  with a command that requested
		editing more than 1000 different files.

	Too many file arguments
		For each buffer you can only  request  an  input  and  an
		output file.  You supplied more than  two  file arguments
		to the buffer.

		Other errors  are  non-fatal  and can optionally ring the
	bell to get your attention.  This is done with the :EL command.

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