Editing Decoda
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Open source Lua IDE for games and other development. '''Author:''' Unknown Worlds Entertainment '''Homepage:''' http://unknownworlds.com/decoda/ '''Github:''' https://github.com/unknownworlds/decoda '''Family:''' LuaEditorFamily '''Platform:''' Windows '''License:''' GPL Decoda is a free and open-sourced professional development environment for debugging Lua script in your applications (A Lua IDE). It’s familiar and fast and you’ll wonder how you ever worked without it. '''Features:''' * Full graphical IDE Syntax highlighting, symbol browsing/filtering, auto-completion, configurable hotkeys and colors, custom tools and more. If you know MSVC, you’ll be comfortable immediately. * Plays well with others: Integrates with your source control (SCC) and is simple enough for the un-nerdly. It also supports LuaPlus wide-character strings, and even attaches to MSVC for debugging your native code. * Plug and play: Debug Lua files inside your application without making any code changes. It works with Lua 5.0 and later and supports modified versions as well. The latest and greatest games work with Decoda and your creation will too. * Open Source: Decoda source code is available on GitHub and is licensed under the GNU GPL. '''Screenshot:''' http://unknownworlds.com/wp-content/uploads/2013/02/DecodaImageSmall.png
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